Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Medical - Fix stuck in uncon animation after CfgExtendedAnimation change #8692

Merged
merged 1 commit into from
Nov 24, 2021
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion addons/medical_engine/XEH_postInit.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@
// Fixes units being stuck in unconscious animation when being knocked over by a PhysX object
["CAManBase", "AnimDone", {
params ["_unit", "_anim"];
if (local _unit && {_anim find QGVAR(face) != -1 && {lifeState _unit != "INCAPACITATED"}}) then {
if (local _unit && {_anim find QUNCON_ANIM(face) != -1 && {lifeState _unit != "INCAPACITATED"}}) then {
[_unit, false] call FUNC(setUnconsciousAnim);
};
}] call CBA_fnc_addClassEventHandler;