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Docs - Fix medical treatment event descriptions (follow-up to #8385) #8425

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4 changes: 2 additions & 2 deletions docs/wiki/framework/events-framework.md
Original file line number Diff line number Diff line change
Expand Up @@ -37,9 +37,9 @@ The vehicle events will also have the following local variables available `_gunn
|----------|---------|---------|---------|---------|---------|
|`ace_unconscious` | [_unit, _state(BOOL)] | Global | Listen | Unit's unconscious state changed
|`ace_placedInBodyBag` | [_target, _bodyBag] | Global | Listen | Target placed into a bodybag Note: (Target will soon be deleted)
|`ace_treatmentStarted` | [_caller, _target, _selectionName, _className, _itemUser, _usedItem] | Local | Listen | Treatment action is completed (local on the _caller)
|`ace_treatmentStarted` | [_caller, _target, _selectionName, _className, _itemUser, _usedItem] | Local | Listen | Treatment action has started (local on the _caller)
|`ace_treatmentSucceded` | [_caller, _target, _selectionName, _className, _itemUser, _usedItem] | Local | Listen | Treatment action is completed (local on the _caller)
|`ace_treatmentFailed` | [_caller, _target, _selectionName, _className, _itemUser, _usedItem] | Local | Listen | Treatment action is completed (local on the _caller)
|`ace_treatmentFailed` | [_caller, _target, _selectionName, _className, _itemUser, _usedItem] | Local | Listen | Treatment action has been interrupted (local on the _caller)

### 2.3 Interaction Menu (`ace_interact_menu`)
MenuType: 0 = Interaction, 1 = Self Interaction
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