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Translations - Russian (medical) #7093

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Aug 28, 2019
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1 change: 1 addition & 0 deletions AUTHORS.txt
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,7 @@ Arkhir <[email protected] >
Asgar Serran <[email protected]>
BaerMitUmlaut
Bamse <[email protected]>
Barman75
Bla1337
BlackPixxel <[email protected]>
BlackQwar
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5 changes: 5 additions & 0 deletions addons/medical_blood/stringtable.xml
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Expand Up @@ -30,26 +30,31 @@
<English>Enables the creation of blood drops when units are bleeding or take damage.</English>
<Japanese>ユニットが出血かダメージを受けた時に、血痕を残すようにします。</Japanese>
<French>Si une unité saigne, elle laissera des traces de sang derrière elle.</French>
<Russian>Разрешает создание капель крови при кровотечении или получении урона</Russian>
</Key>
<Key ID="STR_ACE_Medical_Blood_MaxBloodObjects_DisplayName">
<English>Max Blood Objects</English>
<Japanese>最大血痕数</Japanese>
<French>Quantité sang affiché</French>
<Russian>Макс. кол-во капель крови</Russian>
</Key>
<Key ID="STR_ACE_Medical_Blood_MaxBloodObjects_Description">
<English>Sets the maximum number of blood drop objects which can be spawned, excessive amounts can cause FPS lag.</English>
<Japanese>生成される血痕オブジェクト数を設定できます。極端に増やすと FPS ラグを引き起こします。</Japanese>
<French>Définit le nombre maximal de traces de sangs pouvant être affichées.\nUne quantité excessive peut engendrer une baisse de FPS.</French>
<Russian>Задает макс. количество создаваемых объектов капель крови. Чрезмерное количество может вызвать задержку FPS</Russian>
</Key>
<Key ID="STR_ACE_Medical_Blood_BloodLifetime_DisplayName">
<English>Blood Lifetime</English>
<Japanese>血痕の寿命</Japanese>
<French>Durée d'affichage du sang</French>
<Russian>Время жизни капель крови</Russian>
</Key>
<Key ID="STR_ACE_Medical_Blood_BloodLifetime_Description">
<English>Controls the lifetime of blood drop objects.</English>
<Japanese>血痕オブジェクトの寿命を決定します。</Japanese>
<French>Définit la durée d'affichage des traces de sang</French>
<Russian>Управляет временем жизни объектов капель крови.</Russian>
</Key>
<Key ID="STR_ACE_Medical_Blood_OnlyPlayers">
<English>Only Players</English>
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4 changes: 4 additions & 0 deletions addons/medical_damage/stringtable.xml
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Expand Up @@ -5,21 +5,25 @@
<English>Player Critical Damage Threshold</English>
<Japanese>プレイヤーのクリティカル ダメージしきい値</Japanese>
<French>Seuil de dégât critique du joueur</French>
<Russian>Порог критического урона игрока</Russian>
</Key>
<Key ID="STR_ACE_Medical_Damage_PlayerDamageThreshold_Description">
<English>Sets the amount of damage a player can receive before going unconscious.</English>
<Japanese>プレイヤーが気絶になる前に受けられるダメージ量を決定できます。</Japanese>
<French>Définit la quantité de dégâts qu'un joueur peut subir avant de perdre connaissance.</French>
<Russian>Устанавливает количество урона, которое может получить игрок, прежде чем потеряет сознание.</Russian>
</Key>
<Key ID="STR_ACE_Medical_Damage_AIDamageThreshold_DisplayName">
<English>AI Critical Damage Threshold</English>
<Japanese>AI のクリティカル ダメージしきい値</Japanese>
<French>Seuil de dégât critique de l'IA</French>
<Russian>Порог критического урона AI</Russian>
</Key>
<Key ID="STR_ACE_Medical_Damage_AIDamageThreshold_Description">
<English>Sets the amount of damage an AI unit can receive before going unconscious.</English>
<Japanese>AI が気絶になる前に受けられるダメージ量を決定できます。</Japanese>
<French>Définit la quantité de dégâts qu'une unité IA peut subir avant de perdre connaissance.</French>
<Russian>Устанавливает количество урона, которое может получить ИИ, прежде чем потеряет сознание.</Russian>
</Key>
<Key ID="STR_ACE_Medical_Damage_Abrasion">
<English>Scrape</English>
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1 change: 1 addition & 0 deletions addons/medical_feedback/stringtable.xml
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Expand Up @@ -26,6 +26,7 @@
<English>Selects the used pain effect type.</English>
<Japanese>痛みの効果の種類を選択できます。</Japanese>
<French>Permet de choisir quel effet provoque la douleur.</French>
<Russian>Выбирает тип визуализации болевого эффекта.</Russian>
</Key>
<Key ID="STR_ACE_Medical_Feedback_PainEffectType_WhiteFlashing">
<English>White Flashing</English>
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1 change: 1 addition & 0 deletions addons/medical_gui/stringtable.xml
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Expand Up @@ -5,6 +5,7 @@
<English>GUI</English>
<Japanese>GUI</Japanese>
<French>GUI</French>
<Russian>Медицинский интерфейс</Russian>
</Key>
<Key ID="STR_ACE_Medical_GUI_EnableActions_DisplayName">
<English>Enable Medical Actions</English>
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2 changes: 2 additions & 0 deletions addons/medical_statemachine/stringtable.xml
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Expand Up @@ -56,6 +56,7 @@
<English>Allows AI to go unconscious instead of dying.</English>
<Japanese>AI が即死ではなく気絶へ移行できるかどうか決定します。</Japanese>
<French>Permet aux unités IA de perdre connaissance au lieu de mourir.</French>
<Russian>Позволяет ИИ оставаться без сознания вместо смерти.</Russian>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_CardiacArrestTime_DisplayName">
<English>Cardiac Arrest Time</English>
Expand All @@ -68,6 +69,7 @@
<English>Controls how long it takes to die from cardiac arrest.</English>
<Japanese>どのくらいの時間、心停止すると死亡するかを決定します。</Japanese>
<French>Définit le temps qu'il faut pour mourir d'un arrêt cardiaque.</French>
<Russian>Контролирует, сколько времени требуется, чтобы умереть от остановки сердца.</Russian>
</Key>
<Key ID="STR_ACE_Medical_Statemachine_InCardiacArrest">
<English>In Cardiac Arrest</English>
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