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Crew Served Weapons - Final Integration #7042

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Aug 11, 2019
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1 change: 1 addition & 0 deletions AUTHORS.txt
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,7 @@ Bla1337
BlackPixxel <[email protected]>
BlackQwar
Brakoviejo
Brandon (TCVM) <[email protected]>
Brisse <[email protected]>
Brostrom.A | Evul <[email protected]>
BullHorn <[email protected]>
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Binary file added addons/apl/ACE_CSW_Bag.p3d
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Binary file added addons/apl/ACE_CSW_m3_tripod.p3d
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Binary file added addons/apl/ACE_CSW_mortarBaseplate.p3d
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Binary file added addons/apl/ace_csw_tripod_ags30.p3d
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Binary file added addons/apl/ace_csw_tripod_kord.p3d
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Binary file added addons/apl/ace_csw_tripod_m122.p3d
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95 changes: 95 additions & 0 deletions addons/apl/data/csw_nsv.rvmat
Original file line number Diff line number Diff line change
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specular[]={1,1,1,1.000000};
specularPower=40.000000;
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VertexShaderID="super";
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Binary file added addons/apl/data/csw_nsv_nohq.paa
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Binary file added addons/apl/data/csw_nsv_smdi.paa
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92 changes: 92 additions & 0 deletions addons/apl/data/csw_spg9.rvmat
Original file line number Diff line number Diff line change
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Binary file added addons/apl/data/csw_spg9_smdi.paa
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32 changes: 32 additions & 0 deletions addons/apl/data/csw_tow_merge.rvmat
Original file line number Diff line number Diff line change
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32 changes: 32 additions & 0 deletions addons/apl/data/csw_tripod_ags.rvmat
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VertexShaderID = "NormalMap";
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Binary file added addons/apl/data/csw_tripod_ags_nohq.paa
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98 changes: 98 additions & 0 deletions addons/apl/data/m3tripod.rvmat
Original file line number Diff line number Diff line change
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#define _ARMA_

ambient[] = {1,1,1,1.0};
diffuse[] = {1,1,1,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {1,1,1,1.0};
specularPower = 40.0;
PixelShaderID = "super";
VertexShaderID = "super";
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texture = "z\ace\addons\apl\data\m3tripod_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
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dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage2
{
texture = "a3\weapons_f\Data\DetailMaps\metal_detail_dt.paa";
uvSource = "tex";
class uvTransform
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aside[] = {8.0,0.0,0.0};
up[] = {0.0,8.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
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should be 0,0,1, it's a matrix.

it's wrong everywhere -.-

pos[] = {0.0,0.0,0.0};
};
};
class Stage4
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage5
{
texture = "z\ace\addons\apl\data\m3tripod_SMDI.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
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{
texture = "#(ai,32,128,1)fresnel(3.38,5.33)";
uvSource = "tex";
class uvTransform
{
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up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
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class Stage7
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texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform
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dir[] = {0.0,0.0,0.0};
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};
};
class StageTI
{
texture = "a3\data_f\default_vehicle_ti_ca.paa";
};
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