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Crew Served Weapons - Final Integration #7042
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b1d5bbe
Adds Crew Served Static Weapons (#5652)
TheCandianVendingMachine abe2ce2
Implement M47 Dragon (#6773)
TheCandianVendingMachine 7b13a75
RHS CSW compatability (#7082)
TheCandianVendingMachine 8763184
CSW/Dragon cleanup and rearm compat (#7068)
PabstMirror 70ba6b6
small config fix
PabstMirror 3e97d99
Merge branch 'master' into cswSuperBranch
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@@ -51,6 +51,7 @@ Bla1337 | |
BlackPixxel <[email protected]> | ||
BlackQwar | ||
Brakoviejo | ||
Brandon (TCVM) <[email protected]> | ||
Brisse <[email protected]> | ||
Brostrom.A | Evul <[email protected]> | ||
BullHorn <[email protected]> | ||
|
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ambient[]={1,1,1,1.000000}; | ||
diffuse[]={1,1,1,1.000000}; | ||
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000}; | ||
emmisive[]={0.000000,0.000000,0.000000,1.000000}; | ||
specular[]={1,1,1,1.000000}; | ||
specularPower=40.000000; | ||
PixelShaderID="super"; | ||
VertexShaderID="super"; | ||
class Stage1 | ||
{ | ||
texture = "z\ace\addons\apl\data\csw_nsv_nohq.paa"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1.000000,0.000000,0.000000}; | ||
up[]={0.000000,1.000000,0.000000}; | ||
dir[]={0.000000,0.000000,0.000000}; | ||
pos[]={0.000000,0.000000,0.000000}; | ||
}; | ||
}; | ||
class Stage2 | ||
{ | ||
texture="a3\weapons_f\Data\DetailMaps\metal_detail_dt.paa"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={8.0000,0.000000,0.000000}; | ||
up[]={0.000000,8.0000,0.000000}; | ||
dir[]={0.000000,0.000000,0.000000}; | ||
pos[]={0.000000,0.000000,0.000000}; | ||
}; | ||
}; | ||
class Stage3 | ||
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texture="#(argb,8,8,3)color(0,0,0,0,MC)"; | ||
uvSource="tex"; | ||
class uvTransform | ||
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aside[]={1.000000,0.000000,0.000000}; | ||
up[]={0.000000,1.000000,0.000000}; | ||
dir[]={0.000000,0.000000,0.000000}; | ||
pos[]={0.000000,0.000000,0.000000}; | ||
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}; | ||
class Stage4 | ||
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)"; | ||
uvSource="tex"; | ||
class uvTransform | ||
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aside[]={1.000000,0.000000,0.000000}; | ||
up[]={0.000000,1.000000,0.000000}; | ||
dir[]={0.000000,0.000000,0.000000}; | ||
pos[]={0.000000,0.000000,0.000000}; | ||
}; | ||
}; | ||
class Stage5 | ||
{ | ||
texture = "z\ace\addons\apl\data\csw_nsv_smdi.paa"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1.000000,0.000000,0.000000}; | ||
up[]={0.000000,1.000000,0.000000}; | ||
dir[]={0.000000,0.000000,0.000000}; | ||
pos[]={0.000000,0.000000,0.000000}; | ||
}; | ||
}; | ||
class Stage6 | ||
{ | ||
texture = "#(ai,32,128,1)fresnel(3.38,5.33)"; | ||
uvSource="tex"; | ||
class uvTransform | ||
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aside[]={1.000000,0.000000,0.000000}; | ||
up[]={0.000000,1.000000,0.000000}; | ||
dir[]={0.000000,0.000000,0.000000}; | ||
pos[]={0.000000,0.000000,0.000000}; | ||
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}; | ||
class Stage7 | ||
{ | ||
texture="a3\data_f\env_land_co.paa"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1.000000,0.000000,0.000000}; | ||
up[]={0.000000,1.000000,0.000000}; | ||
dir[]={0.000000,0.000000,0.000000}; | ||
pos[]={0.000000,0.000000,0.000000}; | ||
}; | ||
}; | ||
class StageTI { | ||
texture = "a3\data_f\default_vehicle_ti_ca.paa"; | ||
}; |
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@@ -0,0 +1,92 @@ | ||
ambient[] = {1.0,1.0,1.0,1.0}; | ||
diffuse[] = {1.0,1.0,1.0,1.0}; | ||
forcedDiffuse[] = {0.0,0.0,0.0,0.0}; | ||
emmisive[] = {0.0,0.0,0.0,1.0}; | ||
specular[] = {0.545,0.545,0.545,1.0}; | ||
specularPower = 100.0; | ||
PixelShaderID = "Super"; | ||
VertexShaderID = "Super"; | ||
class Stage1 | ||
{ | ||
texture = "z\ace\addons\apl\data\csw_spg9_nohq.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,1.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage2 | ||
{ | ||
texture = "a3\weapons_f\Data\DetailMaps\metal_detail_dt.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {8.0,0.0,0.0}; | ||
up[] = {0.0,2.0,0.0}; | ||
dir[] = {0.0,0.0,1.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage3 | ||
{ | ||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,1.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage4 | ||
{ | ||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,1.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage5 | ||
{ | ||
texture = "z\ace\addons\apl\data\csw_spg9_smdi.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,1.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage6 | ||
{ | ||
texture = "#(ai,32,128,1)fresnel(1.89,1.02)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
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aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,1.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage7 | ||
{ | ||
texture="a3\data_f\env_land_co.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,1.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; |
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---|---|---|
@@ -0,0 +1,32 @@ | ||
ambient[]={1.000000,1.000000,1.000000,1.000000}; | ||
diffuse[]={1.000000,1.000000,1.000000,1.000000}; | ||
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000}; | ||
emmisive[]={0.000000,0.000000,0.000000,1.000000}; | ||
specular[]={0.3000000,0.3000000,0.3000000,1.000000}; | ||
specularPower=100.000000; | ||
PixelShaderID="NormalMapSpecularDIMap"; | ||
VertexShaderID="NormalMap"; | ||
class Stage1 | ||
{ | ||
texture="z\ace\addons\apl\data\csw_tow_merge_nohq.paa"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1.000000,0.000000,0.000000}; | ||
up[]={0.000000,1.000000,0.000000}; | ||
dir[]={0.000000,0.000000,0.000000}; | ||
pos[]={0.000000,0.000000,0.000000}; | ||
}; | ||
}; | ||
class Stage2 | ||
{ | ||
texture="z\ace\addons\apl\data\csw_tow_merge_smdi.paa"; | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1.000000,0.000000,0.000000}; | ||
up[]={0.000000,1.000000,0.000000}; | ||
dir[]={0.000000,0.000000,0.000000}; | ||
pos[]={0.000000,0.000000,0.000000}; | ||
}; | ||
}; |
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---|---|---|
@@ -0,0 +1,32 @@ | ||
ambient[] = {1.0,1.0,1.0,1.0}; | ||
diffuse[] = {1.0,1.0,1.0,1.0}; | ||
forcedDiffuse[] = {0.0,0.0,0.0,0.0}; | ||
emmisive[] = {0.0,0.0,0.0,0.0}; | ||
specular[] = {0.3,0.3,0.3,1.0}; | ||
specularPower = 256.0; | ||
PixelShaderID = "NormalMapSpecularDIMap"; | ||
VertexShaderID = "NormalMap"; | ||
class Stage1 | ||
{ | ||
texture = "z\ace\addons\apl\data\csw_tripod_ags_nohq.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage2 | ||
{ | ||
texture = "z\ace\addons\apl\data\csw_tripod_ags_smdi.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; |
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@@ -0,0 +1,98 @@ | ||
#define _ARMA_ | ||
|
||
ambient[] = {1,1,1,1.0}; | ||
diffuse[] = {1,1,1,1.0}; | ||
forcedDiffuse[] = {0.0,0.0,0.0,0.0}; | ||
emmisive[] = {0.0,0.0,0.0,1.0}; | ||
specular[] = {1,1,1,1.0}; | ||
specularPower = 40.0; | ||
PixelShaderID = "super"; | ||
VertexShaderID = "super"; | ||
class Stage1 | ||
{ | ||
texture = "z\ace\addons\apl\data\m3tripod_nohq.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage2 | ||
{ | ||
texture = "a3\weapons_f\Data\DetailMaps\metal_detail_dt.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {8.0,0.0,0.0}; | ||
up[] = {0.0,8.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage3 | ||
{ | ||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage4 | ||
{ | ||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage5 | ||
{ | ||
texture = "z\ace\addons\apl\data\m3tripod_SMDI.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage6 | ||
{ | ||
texture = "#(ai,32,128,1)fresnel(3.38,5.33)"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class Stage7 | ||
{ | ||
texture = "a3\data_f\env_land_co.paa"; | ||
uvSource = "tex"; | ||
class uvTransform | ||
{ | ||
aside[] = {1.0,0.0,0.0}; | ||
up[] = {0.0,1.0,0.0}; | ||
dir[] = {0.0,0.0,0.0}; | ||
pos[] = {0.0,0.0,0.0}; | ||
}; | ||
}; | ||
class StageTI | ||
{ | ||
texture = "a3\data_f\default_vehicle_ti_ca.paa"; | ||
}; |
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should be 0,0,1, it's a matrix.
it's wrong everywhere -.-