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Fix the issue that SFX variants are not global #5335

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merged 3 commits into from
Jul 8, 2017

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@jokoho48 jokoho48 commented Jul 6, 2017

what means that different players can get different pressure Cookoff sounds

to prevent that I split up the sounds in 3 types and used a Weighted select to have the before used values back

…ent players can get different pressure Cookoff sounds

to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
@jokoho48 jokoho48 requested review from kymckay and commy2 July 6, 2017 19:14
sound[] = {QPATHTOF(sounds\cookoff_mid_pressure.ogg),6,1,400,1,0,0,0};
sounds[] = {"sound"};
titles[] = {};
empty[] = {"",0,0,0,0,0,0,0};
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Probably make sense to have these classes inherit and just change the name and sound[] properties

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I thought I'd done that. wired.

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What wires? 😆

@PabstMirror PabstMirror added the kind/bug-fix Release Notes: **FIXED:** label Jul 8, 2017
@PabstMirror PabstMirror added this to the 3.10.2 milestone Jul 8, 2017
@PabstMirror PabstMirror merged commit 2aa0072 into master Jul 8, 2017
@PabstMirror PabstMirror deleted the fixCookoffPresureSoundLocality branch July 8, 2017 14:52
jonpas pushed a commit that referenced this pull request Jul 10, 2017
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds

to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back

* add todo for 1.74

* inherit in CfgSFX from 1 class
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4 participants