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Fix Large IED defuse distance #5261
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Last commit is ofc: Fixed typo hehe |
I still couldn't defuse the big ied without exploding
is more than the large's 1.5m so maybe we need a huge size? |
I could do it. But it was hard. Maybe also increase defusalrange from
1.5->2 for large?
…On Jun 9, 2017 00:50, "PabstMirror" ***@***.***> wrote:
I still couldn't defuse the big ied without exploding
class RangeTrigger: Default {
mineTriggerType = "radius";
mineTriggerRange = 2;
is more than the large's 1.5m
so maybe we need a huge size?
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I think it explodes at 2, so probably at least 2.5 |
But if I could defuse it at 1.5m with my code then 2 should be easier but
not to easy right?
…On Jun 9, 2017 00:58, "PabstMirror" ***@***.***> wrote:
I think it explodes at 2, so probably at least 2.5
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Adding notes from slack
So that's why prone is safer |
@@ -27,10 +27,13 @@ class CfgAmmo { | |||
class PipeBombCore: TimeBombCore; | |||
class PipeBombBase: PipeBombCore; | |||
*/ | |||
// GVAR(size) = 0; is small size | |||
// GVAR(size) = 1; is large size |
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This should be put into the framework page of documentation.
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added
When merged this pull request will:
PS I know _size == 1 might be redundant but its how I write because _size is formally a number not a bool then you have to compare it and not just if (_size)