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Update helmet hearing protection for RHS-US #5146
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_pelt
does that stand for Peltor ComTacs?
If so (probably the same with every other military headset (e.g. MSA Sordin)) the lowerVolume
should be 0.0
(or even "negative" 😄 ).
Environmental Listening is a means of allowing
safe audio sounds to bypass the individual hearing
protection while still protecting against harmful
noises. This is accomplished with a proprietary
digital audio circuit integrated into the headset.
A microphone receives the sounds outside the
headset and transmits them to a speaker inside
the headset. The Level-Dependent digital audio
circuit senses noise levels above the desired
threshhold and compresses them to a safe decibel
level or amplifies weak sounds to an audible level.
- Source 1: http://multimedia.3m.com/mws/media/851486O/3m-peltor-comtac-tactical-communications-headsets.pdf
- Source 2: Me, owning one 😏
Btw.: The part about
is so very true and quite amazing once you've tried a ComTac for the first time. |
Do all peltors have this tech? In any case we should look into standardizing the values.
but some helmet
|
It seems so. I can see the external mics on the first generation too.
absolutely
yep, that seems like a mistake |
I'd suggest something like: GVAR(protection) = 0.7;
GVAR(lowerVolume) = 0.0; |
@bux - Let me know if you can ID these headsets |
First two are Peltors. The last one is unknown to me. |
addons/hearing/CfgWeapons.hpp
Outdated
@@ -13,42 +13,42 @@ class CfgWeapons { | |||
}; | |||
}; | |||
|
|||
#define HEARING_PROTECTION_VICCREW EGVAR(hearing,protection) = 0.85; EGVAR(hearing,lowerVolume) = 0.6; | |||
#define HEARING_PROTECTION_EARMUFF EGVAR(hearing,protection) = 0.75; EGVAR(hearing,lowerVolume) = 0.5; | |||
#define HEARING_PROTECTION_PELTOR EGVAR(hearing,protection) = 0.75; EGVAR(hearing,lowerVolume) = 0.2; |
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I'd reduce the lowerVolume
value to 0.0
because of the sound enhancing features / microphones
@@ -87,24 +87,20 @@ class CfgWeapons { | |||
ace_reloadlaunchers_enabled = 1; | |||
}; | |||
|
|||
#define HEARING_PROTECTION_VICCREW EGVAR(hearing,protection) = 0.85; EGVAR(hearing,lowerVolume) = 0.6; | |||
#define HEARING_PROTECTION_EARMUFF EGVAR(hearing,protection) = 0.75; EGVAR(hearing,lowerVolume) = 0.5; | |||
#define HEARING_PROTECTION_PELTOR EGVAR(hearing,protection) = 0.75; EGVAR(hearing,lowerVolume) = 0.2; |
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same here
With ear muffs that do audio pass through from external microphones (like the Peltors or those MSA Sordins), when the the circuit detects a loud noise (82 db on a pair I have) like a gunshot it cuts the audio pass through and then acts like normal ear muffs for 0.25 seconds or so. I don't know if it's worth doing, but it would be neat to see that simulated as well. |
@Drofseh that's not part of this PR |
Yah fair enough |
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