Tweak randomness for wound bleeding and pain #5113
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Limits the range of randomness for wound bleeding/pain
I feel like it was way to random before, and most shots ended up providing very little bleeding (~0.01). You could also end up with 0.2 damage causing more bleeding than a 20 damage hit depending on the dice rolls.
I do see some use for randomness (e.g. a .22lr in an artery is going to do serious damage)
But I think we want some consistency in this as well.