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Add arsenal zeus modules #4576

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merged 6 commits into from
May 31, 2017
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alganthe
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When merged this pull request will:

  • Add an add full arsenal curator module
  • Add a remove arsenal curator module

</Key>
<Key ID="STR_ACE_Zeus_moduleRemoveArsenal_displayName">
<English>Remove arsenal from object</English>
<French>Retirer arsenal de l'object</French>
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cough, cough

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woops, I didn't save in tabler after I fixed that 👍

@jonpas jonpas added the kind/feature Release Notes: **ADDED:** label Oct 20, 2016
@jonpas jonpas added this to the 3.9.0 milestone Oct 20, 2016
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newline at EOF please.

case (alive _object): {
[LSTRING(OnlyAlive)] call _fnc_errorAndClose;
};
};
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could this be changed to switch (true)? It already inverts the isPlayer.
Same below

@commy2
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commy2 commented Oct 20, 2016

lgtm aside from my two comments. haven't tried ingame though.

@kymckay kymckay self-assigned this Nov 15, 2016
@PabstMirror PabstMirror modified the milestones: 3.9.0, 3.10.0 Feb 11, 2017
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Pushed some changes
tested good in MP

@PabstMirror PabstMirror merged commit 5dc8859 into acemod:master May 31, 2017
@madpat3
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madpat3 commented Apr 20, 2018

question:
how does it work?
as zeus, i placed a box. then i placed the zeus module (add full ace arsenal) right over it. nothing happens.

Edit: just figured it out. access via action menu.

@bux
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bux commented Apr 20, 2018

@madpat3 please don't revive old tickets.
questions here please: https://slackin.ace3mod.com

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7 participants