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Artillery Tables - Fix artillery UI not showing if no gunner view available #10218

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Aug 17, 2024
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5 changes: 4 additions & 1 deletion addons/artillerytables/functions/fnc_turretPFEH.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,10 @@ if (isNull (uiNamespace getVariable [QGVAR(display), displayNull])) then {
};

private _ctrlGroup = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl 1000;
if (cameraView != "GUNNER") exitWith { // need to be in gunner mode, so we can check where the optics are aiming at

// Need to be in gunner mode, so we can check where the optics are aiming at
// However, if there are no optics, ignore the above
if (!_invalidGunnerMem && {cameraView != "GUNNER"}) exitWith {
_ctrlGroup ctrlShow false;
};
_ctrlGroup ctrlShow true;
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