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Dogtags - Drop dog tag on ground if unit doesn't have inventory space #10094

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Jul 2, 2024
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3 changes: 2 additions & 1 deletion addons/dogtags/functions/fnc_addDogtagItem.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,8 @@ params ["_item", "_dogtagData"];

if (_item == "") exitWith {};

[ace_player, _item] call CBA_fnc_addItem;
// Verify that the unit has inventory space, otherwise drop the dogtag on the ground
[ace_player, _item, true] call CBA_fnc_addItem;

_dogtagData params ["_nickName"];
private _displayText = format [localize LSTRING(takeDogtagSuccess), _nickName];
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2 changes: 1 addition & 1 deletion addons/dogtags/functions/fnc_canTakeDogtag.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -23,4 +23,4 @@ if (isNull _target) exitWith {false};
// check if disabled for faction
if ((faction _target) in GVAR(disabledFactions)) exitWith {false};

(!alive _target) || {_target getVariable ["ACE_isUnconscious", false]}
((!alive _target) || {_target getVariable ["ACE_isUnconscious", false]}) && {_player canAdd ["ACE_dogtag", 1/*, true*/]} // Todo: Uncomment in 2.18
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