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Medical Rewrite: Limping & fractures TODO #6940

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BaerMitUmlaut opened this issue Apr 13, 2019 · 3 comments
Open
2 of 5 tasks

Medical Rewrite: Limping & fractures TODO #6940

BaerMitUmlaut opened this issue Apr 13, 2019 · 3 comments

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@BaerMitUmlaut
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BaerMitUmlaut commented Apr 13, 2019

Implement 3 level setting:

- [ ] Disabled limping
- [ ] Enabled limp when you have an open wound (healable with bandage)
- [ ] Enabled limp when you have an open or closed wound (healable with the surgical kit)
- [ ] Enabled limp when wounded, enabled fractures (healable with splint)

Implement fracture effects setting:
- [ ] Splint fully heals fracture
- [ ] Splint heals fracture, but sprinting is disabled + stamina hit

ToDo:

  • Pain (add pain with fracture / cap on minimum pain)?
  • Add bone sound effect
  • Add model, and treatment icon
  • Bone pictures for the body status overlay were roughly done as an example and could be cleaned up
  • Think about aim coefficent values
@PabstMirror
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look into fnc_handleBandageOpening.sqf and openWounds

@TheMagnetar TheMagnetar added this to the Medical Rewrite milestone Apr 24, 2019
@alganthe alganthe mentioned this issue May 12, 2019
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@PabstMirror
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Pain:
Should a fracture add constant pain, or maybe set a floor for constant pain experienced?

Aim Co Values:
https://github.com/acemod/ACE3/blob/master/addons/medical_engine/functions/fnc_updateDamageEffects.sqf#L33-L34
https://github.com/acemod/ACE3/blob/master/addons/medical_engine/functions/fnc_updateDamageEffects.sqf#L42-L43
if ((_fractures select 2) == 1) then { _aimFracture = _aimFracture + 4; };

Came up with aim coefficent additives of 4 and 2 for fractures/splints. May want to adjust these values

@Will-Nichols
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Pain:
Should a fracture add constant pain, or maybe set a floor for constant pain experienced?

A fracture should always have pain IF you have not added a pain reliever of some type and a splint should never be the impetus to heal a fracture completely. Just like a splint should not allow anything more than a limping while walking. Having a splint allow a player to run is not the right way to do it via advanced medical.

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