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- [ ] Disabled limping
- [ ] Enabled limp when you have an open wound (healable with bandage)
- [ ] Enabled limp when you have an open or closed wound (healable with the surgical kit)
- [ ] Enabled limp when wounded, enabled fractures (healable with splint)
Implement fracture effects setting:
- [ ] Splint fully heals fracture
- [ ] Splint heals fracture, but sprinting is disabled + stamina hit
ToDo:
Pain (add pain with fracture / cap on minimum pain)?
Add bone sound effect
Add model, and treatment icon
Bone pictures for the body status overlay were roughly done as an example and could be cleaned up
Think about aim coefficent values
The text was updated successfully, but these errors were encountered:
Pain:
Should a fracture add constant pain, or maybe set a floor for constant pain experienced?
A fracture should always have pain IF you have not added a pain reliever of some type and a splint should never be the impetus to heal a fracture completely. Just like a splint should not allow anything more than a limping while walking. Having a splint allow a player to run is not the right way to do it via advanced medical.
Implement 3 level setting:
ToDo:
The text was updated successfully, but these errors were encountered: