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Arma 3 Version: 1.80.14 (stable) CBA Version: 3.6.1 (stable) ACE3 Version: 3.12.1 (stable)
Mods:
- CBA_A3 - ace
Description: https://github.com/acemod/ACE3/blob/v3.12.1/addons/hitreactions/functions/fnc_fallDown.sqf
fnc_fallDown.sqf seems to miss a variable for line 41, playInjuredSound pain parameter is not defined
Steps to reproduce: run code []spawn{sleep 2;[player, objnull, 10] call ACE_hitreactions_fnc_fallDown} walk your character before code triggers
Where did the issue occur?
RPT log file:
The text was updated successfully, but these errors were encountered:
This should be an easy fix, do you want to make a PR fixing it?
Sorry, something went wrong.
Fix acemod#6234
de88209
I'm not that good with github.. is this right? #6235
7634f46
Fix #6234 (#6235)
cd05b0d
No branches or pull requests
Arma 3 Version: 1.80.14 (stable)
CBA Version: 3.6.1 (stable)
ACE3 Version: 3.12.1 (stable)
Mods:
Description:
https://github.com/acemod/ACE3/blob/v3.12.1/addons/hitreactions/functions/fnc_fallDown.sqf
fnc_fallDown.sqf seems to miss a variable for line 41, playInjuredSound
pain parameter is not defined
Steps to reproduce:
run code []spawn{sleep 2;[player, objnull, 10] call ACE_hitreactions_fnc_fallDown}
walk your character before code triggers
Where did the issue occur?
RPT log file:
The text was updated successfully, but these errors were encountered: