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bug in fnc_falldown #6234

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captainblaffer opened this issue Apr 8, 2018 · 2 comments
Closed

bug in fnc_falldown #6234

captainblaffer opened this issue Apr 8, 2018 · 2 comments
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@captainblaffer
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Arma 3 Version: 1.80.14 (stable)
CBA Version: 3.6.1 (stable)
ACE3 Version: 3.12.1 (stable)

Mods:

- CBA_A3
- ace

Description:
https://github.com/acemod/ACE3/blob/v3.12.1/addons/hitreactions/functions/fnc_fallDown.sqf

fnc_fallDown.sqf seems to miss a variable for line 41, playInjuredSound
pain parameter is not defined

Steps to reproduce:
run code []spawn{sleep 2;[player, objnull, 10] call ACE_hitreactions_fnc_fallDown}
walk your character before code triggers

Where did the issue occur?

  • Self-Hosted Multiplayer

RPT log file:

@BaerMitUmlaut
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This should be an easy fix, do you want to make a PR fixing it?

captainblaffer added a commit to captainblaffer/ACE3 that referenced this issue Apr 8, 2018
@captainblaffer
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I'm not that good with github.. is this right? #6235

BaerMitUmlaut pushed a commit that referenced this issue Aug 5, 2019
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