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Spotting Scope gunner get In access wrong side #5324

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0dr opened this issue Jul 3, 2017 · 1 comment
Closed

Spotting Scope gunner get In access wrong side #5324

0dr opened this issue Jul 3, 2017 · 1 comment
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@0dr
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0dr commented Jul 3, 2017

Arma 3 Version: 1.72.142265 (Profiling)
CBA Version: 3.4.0.170627 6a1a8e7a (Workshop)
ACE3 Version: 3.10.1.21 7b91629 (Workshop)

Mods:

  • CBA_A3
  • ace

Description:

Spotting scope can only be entered from the visible front of the device.

Copy of #5128 because #5132 only fixed the ACE action and not the arma interaction point.
(Memory point in p3d)

Steps to reproduce:

have a spotting scope in the backpack. Place scope on ground. Back of scope faces player, but player is unable to interact with it. Move around to front of device, interact menu opens, getting in the gunner slot causes the player to teleport behind the device and lay down.

Where did the issue occur?

Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer) / Virtual Arsenal

Placed Modules:

None
@0dr 0dr changed the title Spotting Scope gunner memory point wrong position Spotting Scope gunner get In access wrong side Jul 3, 2017
@0dr
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0dr commented Jul 3, 2017

Solution:
Move the "pos_gunner_dir" ahead / behind of the "pos_gunner" memory point in the .p3d

https://community.bistudio.com/wiki/Turret_Config_Reference#gunnerAction.3D_.22.22

memoryPointsGetInGunnerDir= ""

String The name of the dir-point selection for this turret, located in the Memory-LOD of the model. It is used to make the gunner face a special direction while entering the vehicle.

it's one way or the other, currently the scope and the _item objects have differently placed _dir memory points.

0dr added a commit to 0dr/ACE3 that referenced this issue Jul 3, 2017
@PabstMirror PabstMirror added this to the 3.10.2 milestone Jul 8, 2017
jonpas pushed a commit that referenced this issue Jul 10, 2017
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