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fnc_getDoorTurrets
Hi guys and thank you for this great mod.
In ACE3-3.9.1, common/functions/fnc_getDoorTurrets.sqf line 26, we read
ACE3-3.9.1
common/functions/fnc_getDoorTurrets.sqf
if (getNumber (_config >> "isCopilot" == 0) && {count getArray (_config >> "weapons") > 0}) then { _doorTurrets pushBack _x; };
I believe it should read
if (getNumber (_config >> "isCopilot") == 0 && {count getArray (_config >> "weapons") > 0}) then { _doorTurrets pushBack _x; };
as _config >> "isCopilot" == 0 does not make sense.
_config >> "isCopilot" == 0
This was found while I was testing the SQF parser in the ACE base code.
The text was updated successfully, but these errors were encountered:
Based on this I'd say ACE_common_fnc_getDoorTurrets should fail every time with a script error. I will test that.
ACE_common_fnc_getDoorTurrets
Sorry, something went wrong.
fix script error in ACE_common_fnc_getDoorTurrets, fix #5159
0f9756c
PabstMirror
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Hi guys and thank you for this great mod.
In
ACE3-3.9.1
,common/functions/fnc_getDoorTurrets.sqf
line 26, we readI believe it should read
as
_config >> "isCopilot" == 0
does not make sense.This was found while I was testing the SQF parser in the ACE base code.
The text was updated successfully, but these errors were encountered: