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Unblacklist vanilla medical items from arsenal (#7017)
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- The replacement setting may be disabled so we shouldn't prevent their
addition
- If it isn't, they will be replaced with suitable items which is fine
(and someone may want to design a mission that works either way)
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kymckay authored and mharis001 committed Jun 9, 2019
1 parent c55205b commit f6b1ea6
Showing 1 changed file with 0 additions and 2 deletions.
2 changes: 0 additions & 2 deletions addons/medical_treatment/CfgWeapons.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,14 +8,12 @@ class CfgWeapons {

class FirstAidKit: ItemCore {
type = 0;
EGVAR(arsenal,hide) = 1;
class ItemInfo: InventoryFirstAidKitItem_Base_F {
mass = 4;
};
};
class Medikit: ItemCore {
type = 0;
EGVAR(arsenal,hide) = 1;
class ItemInfo: MedikitItem {
mass = 60;
};
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