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Merge pull request #5828 from xrufix/AimCoef
Add ability to set aiming coefficient for mission scripting.
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/* | ||
* Author: xrufix, Glowbal | ||
* Handle set AimCoef calls. Will use the highest available setting. | ||
* | ||
* Arguments: | ||
* 0: Unit <OBJECT> | ||
* 1: Unique ID <STRING> | ||
* 2: Aim coefficient (a higher value causes more shaking) <NUMBER> | ||
* 3: Add (true) or remove (false) <BOOL> (default: true) | ||
* | ||
* Return Value: | ||
* None | ||
* | ||
* Example: | ||
* [player, "ace_advanced_fatigue", 1, true] call ace_common_fnc_setAimCoef | ||
* | ||
* Public: Yes | ||
*/ | ||
#include "script_component.hpp" | ||
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params ["_unit", "_id", "_setting", ["_add", true]]; | ||
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private _exists = false; | ||
private _highestCoef = 1; | ||
private _map = _unit getVariable [QGVAR(setAimCoefMap), []]; | ||
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_map = _map select { | ||
_x params ["_xID", "_xSetting"]; | ||
if (_id == _xID) then { | ||
_exists = true; | ||
if (_add) then { | ||
_x set [1, _setting]; | ||
_highestCoef = _highestCoef max _setting; | ||
true | ||
} else { | ||
false | ||
}; | ||
} else { | ||
_highestCoef = _highestCoef max _xSetting; | ||
true | ||
}; | ||
}; | ||
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if (!_exists && _add) then { | ||
_highestCoef = _highestCoef max _setting; | ||
_map pushBack [_id, _setting]; | ||
}; | ||
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// Update the value | ||
_unit setVariable [QGVAR(setAimCoefMap), _map]; | ||
_unit setCustomAimCoef _highestCoef; |
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