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Merge pull request #1 from BaerMitUmlaut/dogtags
Added custom dogtag model and images
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Original file line number | Diff line number | Diff line change |
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class StageTI { | ||
texture = "a3\data_f\default_glass_ti_ca.paa"; | ||
}; | ||
ambient[] = {1,1,1,1}; | ||
diffuse[] = {1,1,1,1}; | ||
forcedDiffuse[] = {0,0,0,0}; | ||
emmisive[] = {0,0,0,1}; | ||
specular[] = {0.3,0.3,0.3,1}; | ||
specularPower = 50; | ||
PixelShaderID = "Super"; | ||
VertexShaderID = "Super"; | ||
class Stage1 { | ||
texture = "z\ace\addons\dogtags\data\dogtag_nohq.paa"; | ||
uvSource = "tex"; | ||
class uvTransform { | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,1}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage2 { | ||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; | ||
uvSource = "tex"; | ||
class uvTransform { | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,1}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage3 { | ||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; | ||
uvSource = "tex"; | ||
class uvTransform { | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,1}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage4 { | ||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)"; | ||
uvSource = "tex"; | ||
class uvTransform { | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,1}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage5 { | ||
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)"; | ||
uvSource = "tex"; | ||
class uvTransform { | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,1}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage6 { | ||
texture = "#(ai,32,128,1)fresnel(0.85,0.36)"; | ||
uvSource = "tex"; | ||
class uvTransform { | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,1}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; | ||
class Stage7 { | ||
useWorldEnvMap = "true"; | ||
texture = "a3\data_f\env_interier_car_ca.paa"; | ||
uvSource = "tex"; | ||
class uvTransform { | ||
aside[] = {1,0,0}; | ||
up[] = {0,1,0}; | ||
dir[] = {0,0,1}; | ||
pos[] = {0,0,0}; | ||
}; | ||
}; |
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class CfgSkeletons { | ||
class Default { | ||
isDiscrete = 1; | ||
skeletonInherit = ""; | ||
skeletonBones[] = {}; | ||
}; | ||
}; | ||
|
||
class CfgModels { | ||
class Default { | ||
sectionsInherit = ""; | ||
sections[] = {""}; | ||
skeletonName = "Default"; | ||
}; | ||
class ace_dogtag: Default {}; | ||
}; |