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I think this will block loading AI static weapons.
Might want to use something like {alive _x && {getText (configFile >> "CfgVehicles" >> typeOf _x >> "simulation") != "UAVPilot"}} count crew _item > 0
6169af9
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I think this will block loading AI static weapons.
Might want to use something like
{alive _x && {getText (configFile >> "CfgVehicles" >> typeOf _x >> "simulation") != "UAVPilot"}} count crew _item > 0