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Removed a redundant conflict-check in fnc_lockSafety (#7189)
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pterolatypus authored and PabstMirror committed Oct 8, 2019
1 parent 13ffc07 commit 06a0f30
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3 changes: 0 additions & 3 deletions addons/safemode/functions/fnc_lockSafety.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -17,9 +17,6 @@
* Public: No
*/

// don't immediately switch back
if (inputAction "nextWeapon" > 0) exitWith {};

params ["_unit", "_weapon", "_muzzle"];

private _safedWeapons = _unit getVariable [QGVAR(safedWeapons), []];
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