Adapted from http://lazyfoo.net/tutorials/SDL/
- Hello SDL
- Getting an Image on the Screen
- Event Driven Programming
- Key Presses
- Optimized Surface Loading and Soft Stretching
- Extension Libraries and Loading Other Image Formats
- Texture Loading and Rendering
- Geometry Rendering
- The Viewport
- Color Keying
Below is some commands that can be used to install the required packages in some Linux distributions. Some older versions of the distributions such as Ubuntu 13.10 may also be used but it may miss an optional package such as libsdl2-ttf-dev on Ubuntu 13.10's case which is available in Ubuntu 14.04.
On Ubuntu 14.04 and above, type:
apt install libsdl2{,-image,-mixer,-ttf,-gfx}-dev
On Fedora 25 and above, type:
yum install SDL2{,_image,_mixer,_ttf,_gfx}-devel
On Arch Linux, type:
pacman -S sdl2{,_image,_mixer,_ttf,_gfx}
On Gentoo, type:
emerge -av libsdl2 sdl2-{image,mixer,ttf,gfx}
On macOS, install SDL2 via Homebrew like so:
brew install sdl2{,_image,_mixer,_ttf,_gfx} pkg-config
On macOS, if you are using the nix package manager, adapt the provided shell.nix to your setup, then type:
nix-shell
You can also setup direnv so that the provided .envrc
can invoke nix-shell
for you as soon as you navigate to the project directory
On Windows,
- Install mingw-w64 from Mingw-builds
- Version: latest (at time of writing 6.3.0)
- Architecture: x86_64
- Threads: win32
- Exception: seh
- Build revision: 1
- Destination Folder: Select a folder that your Windows user owns
- Install SDL2 http://libsdl.org/download-2.0.php
- Extract the SDL2 folder from the archive using a tool like 7zip
- Inside the folder, copy the
i686-w64-mingw32
and/orx86_64-w64-mingw32
depending on the architecture you chose into your mingw-w64 folder e.g.C:\Program Files\mingw-w64\x86_64-6.3.0-win32-seh-rt_v5-rev1\mingw64
- Setup Path environment variable
- Put your mingw-w64 binaries location into your system Path environment variable. e.g.
C:\Program Files\mingw-w64\x86_64-6.3.0-win32-seh-rt_v5-rev1\mingw64\bin
andC:\Program Files\mingw-w64\x86_64-6.3.0-win32-seh-rt_v5-rev1\mingw64\x86_64-w64-mingw32\bin
- Put your mingw-w64 binaries location into your system Path environment variable. e.g.
- Open up a terminal such as
Git Bash
and rungo get -v github.com/veandco/go-sdl2/sdl
. - (Optional) You can repeat Step 2 for SDL_image, SDL_mixer, SDL_ttf
- NOTE: pre-build the libraries for faster compilation by running
go install github.com/veandco/go-sdl2/{sdl,img,mix,ttf}
- NOTE: pre-build the libraries for faster compilation by running
- Or you can install SDL2 via Msys2 like so:
pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2{,_image,_mixer,_ttf,_gfx}
You can build individual binaries for each example, like so:
go build ./cmd/helloSDL