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main.go
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main.go
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package main
import (
"os"
"github.com/veandco/go-sdl2/sdl"
)
const (
screenWidth = 640
screenHeight = 480
defaultImagePath = "./assets/press.bmp"
upImagePath = "./assets/up.bmp"
downImagePath = "./assets/down.bmp"
leftImagePath = "./assets/left.bmp"
rightImagePath = "./assets/right.bmp"
)
const (
keyDefault = iota
keyUp
keyDown
keyLeft
keyRight
keyTotal
)
var gWindow *sdl.Window
var gScreenSurface *sdl.Surface
var gCurrentSurface *sdl.Surface
var keyPressSurfaces [keyTotal]*sdl.Surface
func initiate() (err error) {
if err = sdl.Init(sdl.INIT_VIDEO); err != nil {
return err
}
if gWindow, err = sdl.CreateWindow("SDL Tutorial", sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED, screenWidth, screenHeight, sdl.WINDOW_SHOWN); err != nil {
return err
}
if gScreenSurface, err = gWindow.GetSurface(); err != nil {
return err
}
return nil
}
func loadSurface(path string) (surface *sdl.Surface, err error) {
if surface, err = sdl.LoadBMP(path); err != nil {
return nil, err
}
return surface, nil
}
func loadMedia() (err error) {
if keyPressSurfaces[keyDefault], err = loadSurface(defaultImagePath); err != nil {
return err
}
if keyPressSurfaces[keyUp], err = loadSurface(upImagePath); err != nil {
return err
}
if keyPressSurfaces[keyDown], err = loadSurface(downImagePath); err != nil {
return err
}
if keyPressSurfaces[keyLeft], err = loadSurface(leftImagePath); err != nil {
return err
}
if keyPressSurfaces[keyRight], err = loadSurface(rightImagePath); err != nil {
return err
}
return nil
}
func terminate() (err error) {
for _, surface := range keyPressSurfaces {
surface.Free()
}
if err = gWindow.Destroy(); err != nil {
return err
}
sdl.Quit()
return nil
}
func run() (err error) {
if err = initiate(); err != nil {
return err
}
if err = loadMedia(); err != nil {
return err
}
quit := false
gCurrentSurface = keyPressSurfaces[keyDefault]
for !quit {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch t := event.(type) {
case *sdl.QuitEvent:
quit = true
case *sdl.KeyboardEvent:
keyCode := t.Keysym.Sym
switch keyCode {
case sdl.K_UP:
gCurrentSurface = keyPressSurfaces[keyUp]
case sdl.K_DOWN:
gCurrentSurface = keyPressSurfaces[keyDown]
case sdl.K_LEFT:
gCurrentSurface = keyPressSurfaces[keyLeft]
case sdl.K_RIGHT:
gCurrentSurface = keyPressSurfaces[keyRight]
default:
gCurrentSurface = keyPressSurfaces[keyDefault]
}
}
}
if err = gCurrentSurface.Blit(nil, gScreenSurface, nil); err != nil {
return err
}
if err = gWindow.UpdateSurface(); err != nil {
return err
}
}
err = terminate()
return err
}
func main() {
if err := run(); err != nil {
os.Exit(1)
}
}