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WebGLMultipleRenderTargets fix copy method texture[i].isRenderTargetT…
…exture and depthTexture.clone (mrdoob#23781) Fixed MRT copy method: - texture[i] needed `isRenderTargetTexture = true` - Aligned the copy method of the depthTexture with WebGLRenderTarget (see mrdoob#23462)
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