Game developed in C# and Visual Studio for a Zombie Shooter. While the Project I was reviewing let me know that this was an advanced project, I felt as though the elements used in this game were very similar. I was required to utilize OOP (Object Oriented Programming) and had some interesting interactions with the bullet class.
Working with a Progress Bar to show a Players health was new to me but the implementation was rather simple. I was able to change the Image shown depending on the Direction I needed to face. I was able to also learn how to dynamically populate Enemies and ammunition throughout the map.
Debugging was interesting and there were a few initial issues. Overall the development was enjoyable and I can already think of a few things I cannot wait to try. I would like to implement a Restart button so I can play more than once. I also would like to continue working around the bugs I encountered when I changed the backgrounds to a Street Image or some other background. I have included those images in the image folder for future use.
Many thanks to the awesome group at MooICT. Assets and Project Idea originally from their website: http://www.mooict.com/c-tutorial-create-a-zombie-survival-shooting-game-in-visual-studio/
- [.github/workflows]
- Documentation/markdown -
- GitHub Scripting - Ruby, Javascript, Python, Bash, Go
- Implement Super Linter
- Create Issue Templates - Suggestions or Bugs
- Add CODEOWNERS file
- Create chart for language progress
- Investigate Repository Badges
If there are any concepts, projects or ideas that you may have, I am always taking suggestions. Please feel free to submit an Issue here: Suggestion Template. While there are no guarantees, new ideas and suggestions are always helpful and appreciated!
If you would like to help contribute to this repository or see a fix that you would like to implement, please see CONTRIBUTING. Teamwork makes the dreamwork and I am always open to any co-pairing ideas, sessions or reviewing pull requests.