Construct 3 UI Framework systematically overhauls how you make UI in your games by handling input navigation for you.
- Proximity based navigation: Using keyboard or gamepad, the player can use directional inputs to navigate automatically.
- Sectioning: UI components are arranged into sections, which can be enabled or disabled at runtime.
- UI Components: Buttons are considered the base, but also includes checkboxes, sliders, scroll views, and carousels.
- Customizable behavior: Custom actions are set up for various events that can be overriden or extended to give your own custom behavior.
Access the documentation here.