Fix missing include for GDExtension build #949
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name: 🚪 Windows Builds | |
on: | |
push: | |
branches: [ master, github_actions ] | |
pull_request: | |
branches: [ master ] | |
# Global Cache Settings | |
# SCONS_CACHE for windows must be set in the build environment | |
env: | |
GODOT_BASE_BRANCH: "4.1" | |
SCONS_CACHE_MSVC_CONFIG: true | |
SCONS_CACHE_LIMIT: 4096 | |
jobs: | |
windows: | |
# Windows 10 with latest image | |
runs-on: "windows-latest" | |
name: ${{matrix.name}} | |
strategy: | |
matrix: | |
include: | |
- name: Editor build | |
target: editor | |
#cache_action: actions/cache@v3 | |
executable_name: godot.windows.editor.x86_64.exe | |
- name: Release build | |
target: template_release | |
# I don't remember why this one used a different action in the past? | |
# Either way, Github Actions does not support matrix variables in `uses` yet. | |
# See https://github.com/orgs/community/discussions/9049 | |
#cache_action: RevoluPowered/[email protected] | |
executable_name: godot.windows.template_release.x86_64.exe | |
steps: | |
# Clone Godot | |
- uses: actions/checkout@v3 | |
with: | |
repository: godotengine/godot | |
ref: ${{ env.GODOT_BASE_BRANCH }} | |
# Clone our module under the correct directory | |
- uses: actions/checkout@v3 | |
with: | |
path: modules/voxel | |
# Upload cache on completion and check it out now | |
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. | |
- name: Load .scons_cache directory | |
id: windows-cache | |
#uses: ${{matrix.cache_action}} | |
uses: actions/cache@v3 | |
with: | |
path: /.scons_cache/ | |
key: ${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | |
${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}} | |
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v4 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons pywin32 | |
python --version | |
scons --version | |
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | |
# TODO Enhancement: we'd like to use `warnings=extra` with MSVC but Godot doesn't compile yet with that level of warnings. | |
# See https://github.com/godotengine/godot/issues/66537 | |
- name: Compilation | |
env: | |
SCONS_CACHE: /.scons_cache/ | |
run: | | |
scons -j2 verbose=yes warnings=all werror=yes platform=windows tests=no target=${{matrix.target}} dev_build=no | |
# Make build available | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: ${{matrix.executable_name}} | |
path: bin/${{matrix.executable_name}} | |