Update configuration warning when changing instancer item noise graph #948
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: 🚪 Windows Builds | |
on: | |
push: | |
branches: [ master, github_actions ] | |
pull_request: | |
branches: [ master ] | |
# Global Cache Settings | |
# SCONS_CACHE for windows must be set in the build environment | |
env: | |
GODOT_BASE_BRANCH: "4.1" | |
SCONS_CACHE_MSVC_CONFIG: true | |
SCONS_CACHE_LIMIT: 4096 | |
jobs: | |
windows: | |
# Windows 10 with latest image | |
runs-on: "windows-latest" | |
name: ${{matrix.name}} | |
strategy: | |
matrix: | |
include: | |
- name: Editor build | |
target: editor | |
#cache_action: actions/cache@v3 | |
executable_name: godot.windows.editor.x86_64.exe | |
- name: Release build | |
target: template_release | |
# I don't remember why this one used a different action in the past? | |
# Either way, Github Actions does not support matrix variables in `uses` yet. | |
# See https://github.com/orgs/community/discussions/9049 | |
#cache_action: RevoluPowered/[email protected] | |
executable_name: godot.windows.template_release.x86_64.exe | |
steps: | |
# Clone Godot | |
- uses: actions/checkout@v3 | |
with: | |
repository: godotengine/godot | |
ref: ${{ env.GODOT_BASE_BRANCH }} | |
# Clone our module under the correct directory | |
- uses: actions/checkout@v3 | |
with: | |
path: modules/voxel | |
# Upload cache on completion and check it out now | |
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. | |
- name: Load .scons_cache directory | |
id: windows-cache | |
#uses: ${{matrix.cache_action}} | |
uses: actions/cache@v3 | |
with: | |
path: /.scons_cache/ | |
key: ${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | |
${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}} | |
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v4 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons pywin32 | |
python --version | |
scons --version | |
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | |
# TODO Enhancement: we'd like to use `warnings=extra` with MSVC but Godot doesn't compile yet with that level of warnings. | |
# See https://github.com/godotengine/godot/issues/66537 | |
- name: Compilation | |
env: | |
SCONS_CACHE: /.scons_cache/ | |
run: | | |
scons -j2 verbose=yes warnings=all werror=yes platform=windows tests=no target=${{matrix.target}} dev_build=no | |
# Make build available | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: ${{matrix.executable_name}} | |
path: bin/${{matrix.executable_name}} | |