Fix Windows Mono build #1129
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: 🐒 Mono Builds | |
on: | |
push: | |
branches: [ master, github_actions, "1.2" ] | |
pull_request: | |
branches: [ master ] | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
# Global Cache Settings | |
env: | |
GODOT_BASE_BRANCH: "4.3-stable" | |
SCONS_CACHE_LIMIT: 4096 | |
jobs: | |
mono-glue: | |
runs-on: "ubuntu-20.04" | |
name: Generate Mono Glue | |
steps: | |
# Clone Godot | |
- uses: actions/checkout@v4 | |
with: | |
repository: godotengine/godot | |
ref: ${{ env.GODOT_BASE_BRANCH }} | |
# Clone our module under the correct directory | |
- uses: actions/checkout@v4 | |
with: | |
path: modules/voxel | |
# TODO That package no longer works, seems to have become more complicated on Godot's repo. | |
# But why was it needed actually? Now in Godot's repo, installing newer mesa has the title "Linux | |
# dependencies for tests", and we are not going to run tests. | |
# - name: Install dependencies | |
# run: | | |
# sudo add-apt-repository ppa:kisak/kisak-mesa | |
# sudo apt-get update | |
# Install all packages (except scons) | |
- name: Configure dependencies | |
run: | | |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev xvfb \ | |
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm | |
# Upload cache on completion and check it out now | |
- name: Load .scons_cache directory | |
id: mono-glue-cache | |
uses: actions/cache@v4 | |
with: | |
path: ${{github.workspace}}/.scons_cache/ | |
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}} | |
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v5 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons | |
python --version | |
scons --version | |
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | |
- name: Compile Godot (module_mono_enabled=yes mono_glue=no) | |
env: | |
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ | |
run: | | |
scons verbose=yes warnings=all werror=yes platform=linuxbsd tests=no target=editor dev_build=no debug_symbols=no module_mono_enabled=yes mono_glue=no copy_mono_root=yes | |
- name: Generate Mono Glue | |
run: | | |
./bin/godot.linuxbsd.editor.x86_64.mono --headless --generate-mono-glue modules/mono/glue | |
# run: | | |
# xvfb-run ./bin/godot.linuxbsd.editor.x86_64.mono --headless --generate-mono-glue modules/mono/glue || true | |
# Make glue available as artifact for dependent jobs | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: mono-glue | |
path: | | |
modules/mono/glue/**.gen.* | |
modules/mono/glue/GodotSharp/GodotSharp/Generated/ | |
modules/mono/glue/GodotSharp/GodotSharpEditor/Generated/ | |
linux-editor-mono: | |
runs-on: "ubuntu-20.04" | |
name: Linux Editor w/ Mono | |
needs: mono-glue | |
steps: | |
# Clone Godot | |
- uses: actions/checkout@v4 | |
with: | |
repository: godotengine/godot | |
ref: ${{ env.GODOT_BASE_BRANCH }} | |
# Clone our module under the correct directory | |
- uses: actions/checkout@v4 | |
with: | |
path: modules/voxel | |
# TODO That package no longer works, seems to have become more complicated on Godot's repo. | |
# But why was it needed actually? Now in Godot's repo, installing newer mesa has the title "Linux | |
# dependencies for tests", and we are not going to run tests. | |
# - name: Install dependencies | |
# run: | | |
# sudo add-apt-repository ppa:kisak/kisak-mesa | |
# sudo apt-get update | |
# Install all packages (except scons) | |
- name: Configure dependencies | |
run: | | |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ | |
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm | |
# Upload cache on completion and check it out now | |
- name: Load .scons_cache directory | |
id: linux-editor-mono-cache | |
uses: actions/cache@v4 | |
with: | |
path: ${{github.workspace}}/.scons_cache/ | |
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}} | |
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v5 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons | |
python --version | |
scons --version | |
# Download glue from the mono-glue job | |
- name: Download Glue | |
uses: actions/download-artifact@v4 | |
with: | |
name: mono-glue | |
path: modules/mono/glue | |
- name: Build the managed libraries | |
run: | | |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin | |
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | |
- name: Compilation | |
env: | |
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ | |
run: | | |
scons verbose=yes warnings=all werror=yes platform=linuxbsd tests=no target=editor dev_build=no debug_symbols=no module_mono_enabled=yes mono_glue=yes mono_static=yes copy_mono_root=yes | |
# Make build available | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: godot.linuxbsd.editor.x86_64.mono | |
path: bin/* | |
windows-editor-mono: | |
# Windows 10 with latest image | |
runs-on: "windows-latest" | |
name: Windows Editor w/ Mono | |
needs: mono-glue | |
steps: | |
# Clone Godot | |
- uses: actions/checkout@v4 | |
with: | |
repository: godotengine/godot | |
ref: ${{ env.GODOT_BASE_BRANCH }} | |
# The version of ThorVG in 4.3-stable hits an error in latest MSVC (see godot#95861). | |
# We should no longer need this in 4.3.1 and later. | |
- name: Patch ThorVG | |
run: | | |
curl -LO https://github.com/godotengine/godot/commit/4abc358952a69427617b0683fd76427a14d6faa8.patch | |
git apply 4abc358952a69427617b0683fd76427a14d6faa8.patch | |
# Clone our module under the correct directory | |
- uses: actions/checkout@v4 | |
with: | |
path: modules/voxel | |
# Move nuget.config from voxel repo to root of checkout, so msbuild can find it | |
- name: Move nuget.config | |
run: mv modules/voxel/nuget.config ./nuget.config | |
# Upload cache on completion and check it out now | |
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. | |
- name: Load .scons_cache directory | |
id: windows-editor-mono-cache | |
uses: actions/cache@v4 | |
with: | |
path: /.scons_cache/ | |
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}} | |
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v5 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons pywin32 | |
python --version | |
scons --version | |
# Download glue from the mono-glue job | |
- name: Download Glue | |
uses: actions/download-artifact@v4 | |
with: | |
name: mono-glue | |
path: modules/mono/glue | |
- name: Build the managed libraries | |
run: | | |
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin | |
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | |
- name: Compilation | |
env: | |
SCONS_CACHE_MSVC_CONFIG: true | |
SCONS_CACHE: /.scons_cache/ | |
run: | | |
scons verbose=yes warnings=all werror=yes platform=windows tests=no target=editor dev_build=no debug_symbols=no module_mono_enabled=yes mono_glue=yes copy_mono_root=yes mono_static=yes | |
# TODO Enhancement: Run tests? Such tests are able to run from Godot 4.0 only | |
# Execute unit tests for the editor | |
#- name: Unit Tests | |
# run: | | |
# ./bin/godot.windows.editor.x86_64.mono.exe --test | |
# Make build available | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: godot.windows.editor.x86_64.mono | |
path: bin/* |