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Adjust IW4 xmodel bones for shield hits #63
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Muhlex
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Original file line number | Diff line number | Diff line change |
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@@ -153,9 +153,23 @@ namespace ZoneTool | |
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if (data->partClassification) | ||
{ | ||
char *shieldAdjustedPartClassification = new char[data->numBones]; | ||
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for (int i = 0; i < data->numBones; i++) | ||
{ | ||
uint16_t boneNameIndex = data->boneNames[i]; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Use |
||
std::string boneNameString = buf->get_scriptstring(boneNameIndex); | ||
if (boneNameString == "tag_shield_back" || boneNameString == "tag_weapon_left") | ||
shieldAdjustedPartClassification[i] = 0x13; | ||
else | ||
shieldAdjustedPartClassification[i] = data->partClassification[i]; | ||
} | ||
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buf->align(0); | ||
buf->write(data->partClassification, data->numBones); | ||
buf->write(shieldAdjustedPartClassification, data->numBones); | ||
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ZoneBuffer::clear_pointer(&dest->partClassification); | ||
delete[] shieldAdjustedPartClassification; | ||
} | ||
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if (data->animMatrix) | ||
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I would like to point out that ZoneMemory class utilitiy is provided inside
src\ZoneUtils\Zone
.You could:
auto shieldAdjustedPartClassification = this->ManualAlloc<char>(data->numBones);
This has the advantage that the buffer is set to 0 using memset, then it will be automatically disposed of without you explicitly using the delete operator when the ZoneMemory object is deleted.
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Thanks for the feedback! I'd like to fix this at some point, but don't have the time to get into C++ as a language enough even. Especially as I'm not even sure if this should be part of zonetool in the place where it is. Might make this a bit nicer at some point, but can't right now.
Feel free to edit any of it if you are interested.