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Adjust IW4 xmodel bones for shield hits #63

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16 changes: 15 additions & 1 deletion src/IW4/Assets/Xmodel.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -153,9 +153,23 @@ namespace ZoneTool

if (data->partClassification)
{
char *shieldAdjustedPartClassification = new char[data->numBones];

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I would like to point out that ZoneMemory class utilitiy is provided inside src\ZoneUtils\Zone.

You could:
auto shieldAdjustedPartClassification = this->ManualAlloc<char>(data->numBones);

This has the advantage that the buffer is set to 0 using memset, then it will be automatically disposed of without you explicitly using the delete operator when the ZoneMemory object is deleted.

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Thanks for the feedback! I'd like to fix this at some point, but don't have the time to get into C++ as a language enough even. Especially as I'm not even sure if this should be part of zonetool in the place where it is. Might make this a bit nicer at some point, but can't right now.

Feel free to edit any of it if you are interested.


for (int i = 0; i < data->numBones; i++)
{
uint16_t boneNameIndex = data->boneNames[i];

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Use std::uint16_t like it's done throughout the repo or auto I guess

std::string boneNameString = buf->get_scriptstring(boneNameIndex);
if (boneNameString == "tag_shield_back" || boneNameString == "tag_weapon_left")
shieldAdjustedPartClassification[i] = 0x13;
else
shieldAdjustedPartClassification[i] = data->partClassification[i];
}

buf->align(0);
buf->write(data->partClassification, data->numBones);
buf->write(shieldAdjustedPartClassification, data->numBones);

ZoneBuffer::clear_pointer(&dest->partClassification);
delete[] shieldAdjustedPartClassification;
}

if (data->animMatrix)
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