An noise-based terrain generator and viewer implemented in WebGL.
University of Pennsylvania, CIS 566 Procedrual Graphics, Noise Terrain
- Zichuan Yu
- Tested on: Macbook Pro macOS High Sierra Version 10.13.6 (17G66), i7-4870HQ @ 2.50GHz 16GB, AMD Radeon R9 M370X 2048 MB, Intel Iris Pro 1536 MB
The shape is based on IQ's Voronoi border finding algorithm. Some noise is also added.
Fake AO is applied. When the lava is higher, the AO is less.
To fake light from lava. The bottom of the terrain is lighter than the top because the bottom is closer to the lava.
Value-noise-based FBM with adjustable height and color.