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balancing: early game base balance
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Thyamix committed Sep 27, 2024
1 parent 2cf748b commit 78080f8
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Showing 6 changed files with 12 additions and 12 deletions.
2 changes: 1 addition & 1 deletion .run/TowerDefenceServer.run.xml
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Expand Up @@ -7,7 +7,7 @@
<env name="ENABLE_TEST_MODE" value="true" />
</envs>
<option name="MAIN_CLASS_NAME" value="pink.zak.minestom.towerdefence.TowerDefenceServer" />
<module name="pink.zak.minestom.towerdefence.main" />
<module name="towerdefence.main" />
<option name="WORKING_DIRECTORY" value="run" />
<extension name="coverage">
<pattern>
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4 changes: 2 additions & 2 deletions run/mobs/00-zombie.json
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Expand Up @@ -10,9 +10,9 @@
"levels": [
{
"level": 1,
"sendCost": 35,
"sendCost": 40,
"sendIncomeIncrease": 2,
"health": 5,
"health": 6,
"damage": 1,
"movementSpeed": 2,
"unlockCost": -1,
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6 changes: 3 additions & 3 deletions run/mobs/03-bee.json
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Expand Up @@ -11,12 +11,12 @@
"levels": [
{
"level": 1,
"sendCost": 60,
"sendIncomeIncrease": 1,
"sendCost": 100,
"sendIncomeIncrease": 0,
"health": 1,
"damage": 1,
"movementSpeed": 4.0,
"unlockCost": 150,
"unlockCost": 2000,
"entityType": "minecraft:bee",
"sendItem": {
"material": "minecraft:player_head",
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6 changes: 3 additions & 3 deletions run/towers/archer/1.json
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@@ -1,7 +1,7 @@
{
"level": 1,
"cost": 300,
"fireDelay": 20,
"damage": 1,
"cost": 600,
"fireDelay": 60,
"damage": 2,
"range": 15
}
4 changes: 2 additions & 2 deletions run/towers/bomber/1.json
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@@ -1,8 +1,8 @@
{
"level": 1,
"cost": 500,
"fireDelay": 40,
"damage": 2,
"fireDelay": 120,
"damage": 3,
"range": 10,

"relativeTntSpawnPoint": {
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Expand Up @@ -16,7 +16,7 @@
import pink.zak.minestom.towerdefence.upgrade.UpgradeHandler;

public final class GameUser {
public static final int DEFAULT_COINS = 1_000_000_000;
public static final int DEFAULT_COINS = 2_000;
public static final int DEFAULT_INCOME_RATE = 50;

private final @NotNull TDPlayer player; // todo in the future we should allow re-joining a game so this will not be final.
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