This repository provides a basic implementation of a global illumination technique based on the concept of Radiance Cascades, as described in the paper Radiance Cascades: A Novel Approach to Calculating Global Illumination.
The illumination algorithm is applied as a post-processing effect on the main camera.
The repository includes two versions of the algorithm:
- 3D Texture Implementation: For easy understanding of the technique.
- 2D Texture Implementation: For greater portability across different platforms.
Enjoy experimenting with the demo, and happy coding!