This GDExtension implements libogg at runtime for Godot 4.1.3
ResourceLoaderOggVorbis.load(path : String) -> AudioStreamOggVorbis
ResourceLoaderOggVorbis.load_buffer(buffer : PackedByteArray) -> AudioStreamOggVorbis
Call one of the load functions on any path to a loose ogg file or ogg memory buffer to decode it into a usable AudioStream.
Returns null
on error.
Your app is responsible for cacheing the returned AudioStream and enabling looping as necessary.
This GDExtension is released under a permissive MIT license (see LICENSE.md), but makes use of the OggVorbis software codec source code which is Copyright ©️ 1994-2019 by the Xiph.Org Foundation https://www.xiph.org/