Brutal-OXCE 9.2.0
OXCE:
Updated to OXCE 7.14.4
Gugarion:
Merged a pull-request from Gugarion that provides the option to configure a hotkey for preparing a stun-grenade.
Xilmi:
Removed "Intelligence" option from Brutal AI.
Reasoning:
The way intelligence impacted unit behavior was higly inconsistent and arbitrary. It impacted melee-units much more than it did ranged ones and generally felt too inconsistent to be a viable way of impacting difficulty-level.
Better to use other means for impacting difficulty.
Hint to modders: If you want to enforce less intelligent behavior for certain units use the "isNotBrutal"-flag.
Presumably fixed an issue with arrows not showing while holding Alt by adding a missing update on the current state of the ctrl-key.
When you try to scrap a facility that provides a service which is required by another facility in the same base and not provided by anything else, you now get the error:
"FACILITY IN USE!{SMALLLINE}At least one other facility depends on its services."
instead of just:
"FACILITY IN USE!"
Fixed an issue that sometimes could cause the AI to recklessly advance forward when it shouldn't.
Elaboration of the cause:
When determining the likelyness of being discovered on a certain tile the AI looked at the potential paths their enemies could go from the locations they were assumed to be. However, the pathfinding that did this could sometimes fail due to the units actual position being in the way of the unit's assumed position and the unit not wanting to walk through itself. So the movement-opportunities of the enemy were vastly underrated leading to the AI considering tiles close to the enemy much saver than they actually are.