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Brutal-AI 3.1.0

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@Xilmi Xilmi released this 20 Jan 18:19
· 28 commits to Rebased since this release

New option: "Charging behaviour for Brutal AI" with 3 settings:

0 > Only situational charging. Overrules Leeroy-setting in units.rul.
1 > Situational charging for most units but those with the Leeroy-setting will always charge. (Default)
2 > All units charge in all the time.

Fixed an issue with mind-controlled units not acting in Autoplay-mode.
Instead of waking all units that have already ended their turn up after spotting a new unit, units now use path-finding to determine their move order.
AI-units should be less likely to accidentally kill their friends.
AI-units with relatively short ranged weapons and enabled Ufoextender accuracy will now conduct more of a hide&ambush play-style. If you liked their old behaviour better you can restore it by setting the new "Charging behaviour for Brutal AI" to 2.
Melee-units no longer default to Leeroy-behaviour.
AI-units now avoid standing in fire.
AI is now aware of enemies' units line of fire even if the enemy is looking the other way.
Added russian (google-)translations for the Brutal-AI-options.
Improved the algorithm that determines where to look at.