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<?xml version="1.0" encoding="utf-8"?> | ||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | ||
<asset> | ||
<contributor> | ||
<author>Blender User</author> | ||
<authoring_tool>Blender 3.4.0 commit date:2022-12-06, commit time:18:46, hash:a95bf1ac01be</authoring_tool> | ||
</contributor> | ||
<created>2023-12-29T14:58:41</created> | ||
<modified>2023-12-29T14:58:41</modified> | ||
<unit name="meter" meter="1"/> | ||
<up_axis>Z_UP</up_axis> | ||
</asset> | ||
<library_images/> | ||
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<technique_common> | ||
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</source> | ||
<source id="Top-mesh-map-0"> | ||
<float_array id="Top-mesh-map-0-array" count="6">0.6383232 0.4439836 0.6742048 0.4439836 0.656264 0.4718921</float_array> | ||
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<vertices id="Top-mesh-vertices"> | ||
<input semantic="POSITION" source="#Top-mesh-positions"/> | ||
</vertices> | ||
<triangles count="1"> | ||
<input semantic="VERTEX" source="#Top-mesh-vertices" offset="0"/> | ||
<input semantic="NORMAL" source="#Top-mesh-normals" offset="1"/> | ||
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<geometry id="Body-mesh" name="Body"> | ||
<mesh> | ||
<source id="Body-mesh-positions"> | ||
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</source> | ||
<source id="Body-mesh-normals"> | ||
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<technique_common> | ||
<accessor source="#Body-mesh-normals-array" count="6" stride="3"> | ||
<param name="X" type="float"/> | ||
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<param name="Z" type="float"/> | ||
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</source> | ||
<source id="Body-mesh-map-0"> | ||
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<technique_common> | ||
<accessor source="#Body-mesh-map-0-array" count="39" stride="2"> | ||
<param name="S" type="float"/> | ||
<param name="T" type="float"/> | ||
</accessor> | ||
</technique_common> | ||
</source> | ||
<vertices id="Body-mesh-vertices"> | ||
<input semantic="POSITION" source="#Body-mesh-positions"/> | ||
</vertices> | ||
<triangles count="13"> | ||
<input semantic="VERTEX" source="#Body-mesh-vertices" offset="0"/> | ||
<input semantic="NORMAL" source="#Body-mesh-normals" offset="1"/> | ||
<input semantic="TEXCOORD" source="#Body-mesh-map-0" offset="2" set="0"/> | ||
<p>3 0 0 4 0 1 8 0 2 8 0 3 6 0 4 3 0 5 4 1 6 5 1 7 7 1 8 7 1 9 8 1 10 4 1 11 5 2 12 3 2 13 6 2 14 6 2 15 7 2 16 5 2 17 5 3 18 4 3 19 3 3 20 1 4 21 6 4 22 0 4 23 0 5 24 8 5 25 2 5 26 1 5 27 8 5 28 7 5 29 1 5 30 7 5 31 6 5 32 0 5 33 6 5 34 8 5 35 1 5 36 2 5 37 8 5 38</p> | ||
</triangles> | ||
</mesh> | ||
</geometry> | ||
</library_geometries> | ||
<library_visual_scenes> | ||
<visual_scene id="Scene" name="Scene"> | ||
<node id="GVAdjustableDelayGate" name="GVAdjustableDelayGate" type="NODE"> | ||
<matrix sid="transform">1 0 0 0 0 -4.37114e-8 1 0 0 -1 -4.37114e-8 0 0 0 0 1</matrix> | ||
<node id="Body" name="Body" type="NODE"> | ||
<matrix sid="transform">0.01 0 0 0 0 0.01 1.19209e-9 0 0 -1.19209e-9 0.01 0 0 0 0 1</matrix> | ||
<instance_geometry url="#Body-mesh" name="Body"/> | ||
</node> | ||
<node id="Top" name="Top" type="NODE"> | ||
<matrix sid="transform">0.01 0 0 0 0 0.01 1.19209e-9 0 0 -1.19209e-9 0.01 0 0 0 0 1</matrix> | ||
<instance_geometry url="#Top-mesh" name="Top"/> | ||
</node> | ||
</node> | ||
</visual_scene> | ||
</library_visual_scenes> | ||
<scene> | ||
<instance_visual_scene url="#Scene"/> | ||
</scene> | ||
</COLLADA> |
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using System; | ||
using System; | ||
using System.Collections.Generic; | ||
using Engine; | ||
using Engine.Graphics; | ||
|
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