- Project > Add Reference (Reference Manager)
- Browse > Add "UnityEngine.dll" from your SSOL folder
- Click "OK"
- Load solution in Visual Studio (preferably the latest version)
- Right click on the "Assembly-CSharp" project (on the right side) > Build
- Build events > post build event will update ssol folder in ../../SSOL_PATCHED (modify anything here)
Alternatively, you can go to Build > Configuration Manager and set the project to Release, if you want it to be that way.