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Update README
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XavierCS-dev committed Mar 13, 2024
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- [ ] Increase unit test friendliness
- [ ] Hide main loop from user, or at least, make it easier to use
- [ ] Event System
- [ ] Provide a method to set a background image
- [x] Provide a method to set a background image
- [x] Fix camera stretching
- [x] Fix crushing of non-square textures
- [ ] Add separate world coordinate system
- [ ] Store index buffer in engine as it is the same accross all layers
- [x] Store index buffer in engine as it is the same accross all layers
- [ ] Tile rendering

- [x] Further goals (0.2.0 release blockers)
- [x] Implement Transformation2D
- [x] Implement Camera2D (using 3D proj matrix)
- [ ] Background texture
- [x] Background texture

- [ ] Possible 0.3.0 release
- [ ] Sound system
- [ ] User input system

- [ ] Possible 0.4.0 release
- [ ] Physics system including Collision2D suvat etc
- [ ] GUI using framework eg iced egui

- [ ] Possible 0.5.0 release
- [ ] GUI using framework eg iced egui
- [ ] Physics system including Collision2D suvat etc

- [ ] Possible 0.6.0 release
- [ ] Tilemap (stores entities and a Tile2D type maybe)


- [ ] 1.0 release when all basic components needed to make a game present and code is in good shape + performant

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