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Popover: fix limitShift logic by adding iframe offset correctly (and …
…a custom shift limiter) (#42950) * Extract placement utilities * Add offset to limitShift functionality to compensate iframe s offset * CHANGELOG * Custom limitShift implementation * Add offset to the iframe via a custom middleware * Remove unused utilities * Remove unnecessary offset ref * Update CHANGELOG * Add reference to floating-ui s MIT license
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/** | ||
* External dependencies | ||
*/ | ||
import type { | ||
Axis, | ||
Coords, | ||
Placement, | ||
Side, | ||
MiddlewareArguments, | ||
} from '@floating-ui/react-dom'; | ||
|
||
/** | ||
* Parts of this source were derived and modified from `floating-ui`, | ||
* released under the MIT license. | ||
* | ||
* https://github.com/floating-ui/floating-ui | ||
* | ||
* Copyright (c) 2021 Floating UI contributors | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in all | ||
* copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
* SOFTWARE. | ||
*/ | ||
|
||
/** | ||
* Custom limiter function for the `shift` middleware. | ||
* This function is mostly identical default `limitShift` from ``@floating-ui`; | ||
* the only difference is that, when computing the min/max shift limits, it | ||
* also takes into account the iframe offset that is added by the | ||
* custom "frameOffset" middleware. | ||
* | ||
* All unexported types and functions are also from the `@floating-ui` library, | ||
* and have been copied to this file for convenience. | ||
*/ | ||
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type LimitShiftOffset = | ||
| ( ( args: MiddlewareArguments ) => | ||
| number | ||
| { | ||
/** | ||
* Offset the limiting of the axis that runs along the alignment of the | ||
* floating element. | ||
*/ | ||
mainAxis?: number; | ||
/** | ||
* Offset the limiting of the axis that runs along the side of the | ||
* floating element. | ||
*/ | ||
crossAxis?: number; | ||
} ) | ||
| number | ||
| { | ||
/** | ||
* Offset the limiting of the axis that runs along the alignment of the | ||
* floating element. | ||
*/ | ||
mainAxis?: number; | ||
/** | ||
* Offset the limiting of the axis that runs along the side of the | ||
* floating element. | ||
*/ | ||
crossAxis?: number; | ||
}; | ||
|
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type LimitShiftOptions = { | ||
/** | ||
* Offset when limiting starts. `0` will limit when the opposite edges of the | ||
* reference and floating elements are aligned. | ||
* - positive = start limiting earlier | ||
* - negative = start limiting later | ||
*/ | ||
offset: LimitShiftOffset; | ||
/** | ||
* Whether to limit the axis that runs along the alignment of the floating | ||
* element. | ||
*/ | ||
mainAxis: boolean; | ||
/** | ||
* Whether to limit the axis that runs along the side of the floating element. | ||
*/ | ||
crossAxis: boolean; | ||
}; | ||
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function getSide( placement: Placement ): Side { | ||
return placement.split( '-' )[ 0 ] as Side; | ||
} | ||
|
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function getMainAxisFromPlacement( placement: Placement ): Axis { | ||
return [ 'top', 'bottom' ].includes( getSide( placement ) ) ? 'x' : 'y'; | ||
} | ||
|
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function getCrossAxis( axis: Axis ): Axis { | ||
return axis === 'x' ? 'y' : 'x'; | ||
} | ||
|
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export const limitShift = ( | ||
options: Partial< LimitShiftOptions > = {} | ||
): { | ||
options: Partial< LimitShiftOffset >; | ||
fn: ( middlewareArguments: MiddlewareArguments ) => Coords; | ||
} => ( { | ||
options, | ||
fn( middlewareArguments ) { | ||
const { x, y, placement, rects, middlewareData } = middlewareArguments; | ||
const { | ||
offset = 0, | ||
mainAxis: checkMainAxis = true, | ||
crossAxis: checkCrossAxis = true, | ||
} = options; | ||
|
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const coords = { x, y }; | ||
const mainAxis = getMainAxisFromPlacement( placement ); | ||
const crossAxis = getCrossAxis( mainAxis ); | ||
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let mainAxisCoord = coords[ mainAxis ]; | ||
let crossAxisCoord = coords[ crossAxis ]; | ||
|
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const rawOffset = | ||
typeof offset === 'function' | ||
? offset( middlewareArguments ) | ||
: offset; | ||
const computedOffset = | ||
typeof rawOffset === 'number' | ||
? { mainAxis: rawOffset, crossAxis: 0 } | ||
: { mainAxis: 0, crossAxis: 0, ...rawOffset }; | ||
|
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// At the moment of writing, this is the only difference | ||
// with the `limitShift` function from `@floating-ui`. | ||
// This offset needs to be added to all min/max limits | ||
// in order to make the shift-limiting work as expected. | ||
const additionalFrameOffset = { | ||
x: 0, | ||
y: 0, | ||
...middlewareData.frameOffset?.amount, | ||
}; | ||
|
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if ( checkMainAxis ) { | ||
const len = mainAxis === 'y' ? 'height' : 'width'; | ||
const limitMin = | ||
rects.reference[ mainAxis ] - | ||
rects.floating[ len ] + | ||
computedOffset.mainAxis + | ||
additionalFrameOffset[ mainAxis ]; | ||
const limitMax = | ||
rects.reference[ mainAxis ] + | ||
rects.reference[ len ] - | ||
computedOffset.mainAxis + | ||
additionalFrameOffset[ mainAxis ]; | ||
|
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if ( mainAxisCoord < limitMin ) { | ||
mainAxisCoord = limitMin; | ||
} else if ( mainAxisCoord > limitMax ) { | ||
mainAxisCoord = limitMax; | ||
} | ||
} | ||
|
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if ( checkCrossAxis ) { | ||
const len = mainAxis === 'y' ? 'width' : 'height'; | ||
const isOriginSide = [ 'top', 'left' ].includes( | ||
getSide( placement ) | ||
); | ||
const limitMin = | ||
rects.reference[ crossAxis ] - | ||
rects.floating[ len ] + | ||
( isOriginSide | ||
? middlewareData.offset?.[ crossAxis ] ?? 0 | ||
: 0 ) + | ||
( isOriginSide ? 0 : computedOffset.crossAxis ) + | ||
additionalFrameOffset[ crossAxis ]; | ||
const limitMax = | ||
rects.reference[ crossAxis ] + | ||
rects.reference[ len ] + | ||
( isOriginSide | ||
? 0 | ||
: middlewareData.offset?.[ crossAxis ] ?? 0 ) - | ||
( isOriginSide ? computedOffset.crossAxis : 0 ) + | ||
additionalFrameOffset[ crossAxis ]; | ||
|
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if ( crossAxisCoord < limitMin ) { | ||
crossAxisCoord = limitMin; | ||
} else if ( crossAxisCoord > limitMax ) { | ||
crossAxisCoord = limitMax; | ||
} | ||
} | ||
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return { | ||
[ mainAxis ]: mainAxisCoord, | ||
[ crossAxis ]: crossAxisCoord, | ||
} as Coords; | ||
}, | ||
} ); |