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Releases: Wizcorp/Ejecta-X

v0.8.0

19 May 09:26
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Major Feature

n/a.

Minor Feature

  • Faster premultiplied-alpha operation.
  • Class structure re-org in-line with Ejecta (iOS)
  • Added URI parser for XHR
  • Enabled in-bundle file access
  • Textures can be loaded from in-bundle assets
  • Add check to cache before bundle sources and full path support loading.

Bug Fixes

  • Fix to use premultiplied alpha and change the blending mode accordingly.
  • Moved Shaders to correct path.
  • Fixed issues with fillText - @come
  • Fix crash when canvas is drawn before calling its context.
  • Avoid copy and fix non null-terminated string in getResponseText (XHR).
  • Fix example XHR URL in example app

v0.2.0

24 Mar 06:46
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Major Feature

n/a.

Minor Feature

  • Additions to XHR (implemented loadend and readystatechange triggers)
  • Faster premultiplied-alpha operation

Bug Fixes

  • Removed calls with GL_TEXTURE_2D enum not existing in OpenGLES 2.0
  • Fix offscreen canvas resizing
  • Restored stencil and buffer creation in the native code
  • Fix to use premultiplied alpha and change the blending mode accordingly.

v0.1.0

19 Dec 08:56
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Features

OpenGLES2.0

Thanks to @jrouault for this awesome feature.

Load JavaScript File into Ejecta

Added loadJavaScriptFile() Java API

putImageData API

Added putImageData API

Bug Fixes

Touch Events

Touch Event code has been there, but not working correctly.
TouchMove, TouchEnd Events are now fixed.