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Creating Custom SoundBanks
This is a basic guide for creating a new, standalone soundbanks for PCs or mercenaries in Kingmaker, Wrath of the Righteous, and Rogue Trader. The soundbank will be appended to the list of available choices in the Voice list of the character creator. It won't replace any of the default vanilla soundbanks. The soundbank itself needs to be created in Wwise. A Unity Mod Manager C# mod is required to generate a new barks blueprint and have the game load the soundbank.
The guide was written primarily for Wrath of the Righteous and thus uses its conventions, but the same principles broadly apply to all three games since they share a common heritage. Specific per-game differences will be called out where required.
To make it more digestible, the guide has been broken down into separate pages:
Getting Started
[Wrath] Game Structure
- Abilities
- Blueprints
- Blueprint Components