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Ingo Ruhnke edited this page Mar 22, 2015 · 3 revisions

2009-02-22

  • Back in action, the new Wiki went live

2008-05-08

  • Windstille rebirth is in progress
  • Wiki content is moved into SVN and build by custom scripts with help of creoleparser

2007-06-21

  • the write of skeletal animation is under way, Blender export and Windstille import of armatures already works
  • navigation graph is mostly working and ready for integration into the main game

2007-06-13

  • Windstille now features a menu system that lets you browse around all the different features and test level
  • Windstille 0.3.0 got released

2007-04-27

2007-04-05

  • Thumbnails of all/most Windstille 3D models are now available here

2007-04-01

  • SVN contains now a script (blender_thumbnail) that can automatically generate thumbnails of 3D models, like this

2007-03-22

  • The SVN Repository just got a few huge commits of all the old artwork and 3D models that Grumbel had floating around on his harddisk

2007-03-14

2007-03-12

2007-03-11

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200?-??-??

2006-09-03

2006-05-23

2006-05-16

2006-05-12

2006-05-11

2006-05-07

2006-04-24

2006-04-16

  • Shuttle Sketchs for use in the Windstille Intro, untextured 3D model of the shuttle is in the repo

2006-04-14

  • Windstille now contains a simple slideshow viewer, usefull for viewing the notes and other stuff, use it via:

    necesarry to circumvent physfs directory restriction

    ln -s /tmp/ /home/user/projects/windstille/trunk/data/tmp/

    cd /tmp/ wget -m -np http://pingus.seul.org/~grumbel/tmp/windstille-notes4/index.html

    cd /home/user/projects/windstille/trunk/data/tmp/ ./windstille --sprite2dview /tmp/pingus.seul.org/~grumbel/tmp/windstille-notes4/img_*.jpg --geometry1024x768

2006-04-05

2006-03-20

2006-03-19

2006-03-01

2005-11-21

2005-11-20

2005-11-15

2005-09-31

2005-09-23

  • has been a slow month, anyway, 3D attachment points are now working and a water-effect is now included as well

2005-08-28

  • Bob the barkeeper is rigged and a little bit animated

2005-08-22

2005-08-20

  • a new generic gamepad driven GUI has entered SVN

2005-08-19

  • a Laserpointer and some raycasting for the tilemap is now in the code
  • some new images for the flashlight light

2005-08-18

  • Sophie, barkeeper and powersuit are mostly textured and ready to export to in-game, not yet animated however

2005-08-16

  • antialising support
  • some more models made ready for the game

2005-08-15

  • a 3d model for the pistol

2005-08-06

  • input is configurable again
  • in-game PDA

2005-08-05

  • switched away from ClanLib, SDL now creates the Windows and stuff

2005-08-01

2005-07-29

  • some more cleanup and restructuring to get rid of ClanLib

2005-07-28

  • a first try at writing a half usefull script, the player can now burst into flames when you gets to close to fire and extinguish himself when getting under the shower

2005-07-26

2005-07-25

  • Lisp parsing code got a major cleanup

2005-07-24

2005-07-23

  • collision engine is now implemented and mostly working

2005-07-20

  • level editor can now load/save Windstille levels, more or less at least

2005-07-19

  • tilemap and the particle systems now all use VertexArrayDrawingRequest
  • in-game dialogs are now mostly working

2005-07-18

  • tilemap handling is now based on pure OpenGL, no longer Clanlib sprites
  • a new ClanLib independed 2d sprite class is available

2005-07-16

2005-07-14

  • console now has some simple line editing capabilities

2005-07-10

2005-07-08

2005-07-03

  • Animated 3D Sprites

2005-06-30

2005-06-29

2005-06-28

2005-06-25

  • scripting is now available via the console

2005-06-24

  • console can now accept keyboard input
  • Sprite3D now uses vertex arrays

2005-06-23

  • a first model of the spider is available

2005-06-22

  • a bunch of new animation for the girl are available
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