-
Notifications
You must be signed in to change notification settings - Fork 1
News
2009-02-22
- Back in action, the new Wiki went live
2008-05-08
- Windstille rebirth is in progress
- Wiki content is moved into SVN and build by custom scripts with help of creoleparser
2007-06-21
- the write of skeletal animation is under way, Blender export and Windstille import of armatures already works
- navigation graph is mostly working and ready for integration into the main game
2007-06-13
- Windstille now features a menu system that lets you browse around all the different features and test level
- Windstille 0.3.0 got released
2007-04-27
2007-04-05
- Thumbnails of all/most Windstille 3D models are now available here
2007-04-01
- SVN contains now a script (blender_thumbnail) that can automatically generate thumbnails of 3D models, like this
2007-03-22
- The SVN Repository just got a few huge commits of all the old artwork and 3D models that Grumbel had floating around on his harddisk
2007-03-14
2007-03-12
2007-03-11
200?-??-??
200?-??-??
- Windstille DS Door Interaction
- Windstille Gameplay (very old)
- Windstille DS Door Interaction
- Windstille on DS
2006-09-03
2006-05-23
2006-05-16
2006-05-12
2006-05-11
2006-05-07
2006-04-24
- Shuttle Test Render 1
- Shuttle Test Render 2
- Shuttle Test Render 3
- Cargo Truck Sketch
- Digger Truck Sketch
- a mine texture
- another mine texture
- large truck sketch
- character sketch
- rough sketch of scientist cloth
- soldier cloth
- soldier cloth - Harry's version
- rough sketch of airport personal cloth
- miner sketch
- miner sketch total
- city sketch
2006-04-16
- Shuttle Sketchs for use in the Windstille Intro, untextured 3D model of the shuttle is in the repo
2006-04-14
-
Windstille now contains a simple slideshow viewer, usefull for viewing the notes and other stuff, use it via:
ln -s /tmp/ /home/user/projects/windstille/trunk/data/tmp/
cd /tmp/ wget -m -np http://pingus.seul.org/~grumbel/tmp/windstille-notes4/index.html
cd /home/user/projects/windstille/trunk/data/tmp/ ./windstille --sprite2dview /tmp/pingus.seul.org/~grumbel/tmp/windstille-notes4/img_*.jpg --geometry1024x768
2006-04-05
2006-03-20
2006-03-19
2006-03-01
2005-11-21
2005-11-20
2005-11-15
2005-09-31
2005-09-23
- has been a slow month, anyway, 3D attachment points are now working and a water-effect is now included as well
2005-08-28
- Bob the barkeeper is rigged and a little bit animated
2005-08-22
2005-08-20
- a new generic gamepad driven GUI has entered SVN
2005-08-19
- a Laserpointer and some raycasting for the tilemap is now in the code
- some new images for the flashlight light
2005-08-18
- Sophie, barkeeper and powersuit are mostly textured and ready to export to in-game, not yet animated however
2005-08-16
- antialising support
- some more models made ready for the game
2005-08-15
- a 3d model for the pistol
2005-08-06
- input is configurable again
- in-game PDA
2005-08-05
- switched away from ClanLib, SDL now creates the Windows and stuff
2005-08-01
- some new streetlamps
- some new tiles, Screenshot 1, Screenshot 2
2005-07-29
- some more cleanup and restructuring to get rid of ClanLib
2005-07-28
- a first try at writing a half usefull script, the player can now burst into flames when you gets to close to fire and extinguish himself when getting under the shower
2005-07-26
- TTF support now also in dialogs
- particle system partly accessible from levelfile
- TextArea now has some formating abilites
- lots of more code got switched from ClanLib to SDL
2005-07-25
- Lisp parsing code got a major cleanup
2005-07-24
- TTF font support
- some new monster design
2005-07-23
- collision engine is now implemented and mostly working
2005-07-20
- level editor can now load/save Windstille levels, more or less at least
2005-07-19
- tilemap and the particle systems now all use VertexArrayDrawingRequest
- in-game dialogs are now mostly working
2005-07-18
- tilemap handling is now based on pure OpenGL, no longer Clanlib sprites
- a new ClanLib independed 2d sprite class is available
2005-07-16
2005-07-14
- console now has some simple line editing capabilities
2005-07-10
- Some more work on Yagor and another one
2005-07-08
2005-07-03
- Animated 3D Sprites
2005-06-30
2005-06-29
- experimental tilemap deformer
- Flexlay compiles successfully on Windows for the first time
2005-06-28
2005-06-25
- scripting is now available via the console
2005-06-24
- console can now accept keyboard input
- Sprite3D now uses vertex arrays
2005-06-23
- a first model of the spider is available
2005-06-22
- a bunch of new animation for the girl are available