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Send analog button values based on W3C GamePad #1410

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@mbhatt627 mbhatt627 commented Oct 4, 2024

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@mbhatt627 mbhatt627 requested a review from zdobersek as a code owner October 4, 2024 16:25
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mbhatt627 commented Oct 4, 2024

This PR dependent on lib WPE changes for getting Gamepad button values from 00 to 1.0.
WebPlatformForEmbedded/libwpe#133

https://www.w3.org/TR/gamepad/#dom-gamepadbutton-value

value attribute
For buttons that have an analog sensor, this property MUST represent the amount which the button has been pressed. All button values MUST be linearly normalized to the range [0.0 .. 1.0]. 0.0 MUST mean fully unpressed, and 1.0 MUST mean fully pressed. For buttons without an analog sensor, only the values 0.0 and 1.0 for fully unpressed and fully pressed respectively, MUST be provided.

@modeveci modeveci removed the request for review from zdobersek October 16, 2024 12:40
void WPEGamepad::analogButtonChanged(unsigned button, double value)
{
m_lastUpdateTime = MonotonicTime::now();
m_buttonValues[button].setValue(value);
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can we assure that the lower layers will send values between 0 and 1?

would it make sense to clamp or even assert those received values?

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