Welcome to DotMod!
DotMod is an attempt to create a more organized mod that is closer to vanilla vessel and weapons characteristics for Cold Waters than other, currently-existing mods. This also generally results in more realistic sensor and performance comparisons.
DotMod also adds new campaigns, introduces a new fleet of vessels (mostly) custom built for the game by our team of modellers, and adds new gameplay elements such as RPG elements to the Cold Waters campaigns, including a prestige system for Captains, giving them the ability to command better and better boats through the campaign. We have also included new features like Diesel-electric Subs, Anti-Aircraft Missiles, etc.
Come join our community on Discord, we are mostly English language but have supporters and modders from around the world! https://discord.gg/DrmztcDYYf
DotMod's latest release can be found at: https://github.com/Dot-M134/ColdWaters-DotMod/releases or the Bleeding Edge version can be downloaded by clicking the Green "Code" button in the top right of this page.
Bleeding Edge is our latest in-progress work, so the code may break at times. Releases are more stable, but you will have to wait longer for updates.
For upcoming features check out the #showcase channel on our Discord!
- Ohio-class SSBN
- Barbel-class SSK
- Iowa-class BB
- Oliver Hazard Perry-class FFG
- Spruance-class DDG
- Ticonderoga-class CG
- Papa SSN
- Trafalgar-class SSN
- Oberon-class SSK
- Amazon-class FFG
- British Torpedoes
- SLBMs
- ASW Standoff Weapons
- AAW Missiles
DotMod comes with an installer that will walk you through the steps of installation (unfortunately this does NOT work on Windows 7 at present). If this fails a manual install can be performed by following these instructions: https://cdn.discordapp.com/attachments/866120539512373268/880131182367498321/Cold_Waters_DotMod_Manual_Install_Guide.pdf
If you have trouble with DotMod please let us know on out Tech Support Discord channel, we will endeavour to sort you out. Alternatively raise a bug report here on Discord, attaching the output_log.txt file from your game.