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MonoGame is a free OpenGL implementation of the XNA 4.0 Framework. It is built upon the excellent range of Mono compilers and is compatible with MonoTouch (iOS), MonoDroid (Android), MonoMac (Mac OS X) & now Mono for Windows.
Our goal is to allow XNA developers on Windows & Windows Phone 7 to port of their games to the iOS / Android / Mac OS X / Windows and visa versa, with minimal hassle.
This section provides step-by-step instruction on how to get MonoGame running on various platforms. If you're new, start here:
- Fix last 2 drawing bugs (Additive Blending and GL.Scissor ). Once these are fixed and Mac OS version is stable we will release 1.6.
- Add OpenGL ES 2.0 support so we can use 2048x2048 textures and then have shader support. If ES 2.0 is not found on the device it will fall back to ES 1.1, hence 1.1 working properly before moving onto ES 2.0 support.
- Once ES 2.0 with fallback to ES 1.1 is working and appears to be stable we will release MonoGame 2.0. Once we are happy that 2D is the best it can be...add 3D support. There is already some VertexBuffer code, and DrawPrimitives added by kelthar, but it needs to be fleshed out.
- Once 3D support is stable we can then release MonoGame 3.0 :).
In this section you will find the current MonoGame tasks list and a list of books or articles that can help you better understand the MonoGame project structure.
- jalfx ( who started the project and named it XNATouch, in 2010. In 2011 it become MonoGame )
- Kangaroo
- Kjpou1
- Jorgemagic
- jfernandezrodriguez
- kelthar
- taskbit
- DanielAdolfsson
- slygamer
- jdindia
- jordoh
- vchelaru
- CartBlanche
Note. If you have contributed and are not listed above, please let us know
MonoGame is actively being worked on by...
and
Savage Software Solutions Ltd.
and
Some members of Team Mono - Unofficially
If your company plans to use and contribute to MonoGame, why not become a sponsor. If you would like to sponsor MonoGame, please contact us.