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MonoGame is a free OpenGL implementation of the XNA 4.0 Framework. It is built upon the excellent range of Mono compilers and is compatible with MonoTouch (iOS), MonoDroid (Android), MonoMac (Mac OS X), Mono for Windows and Mono for Linux.
Our goal is to allow XNA developers on Windows & Windows Phone 7 to port of their games to the iOS / Android / Mac OS X / Windows / Linux and visa versa, with minimal hassle.
This section provides step-by-step instruction on how to get MonoGame running on various platforms. If you're new, start here:
The following link will take to you a page which outlines some of the things you will need to know about when contributing to MonoGame.
- Release a bug fix/optimized release of MonoGame 2.x
- Add OpenGL ES 2.0 support so we can use 2048x2048 textures and then have shader support. If ES 2.0 is not found on the device it will fall back to ES 1.1, hence 1.1 working properly before moving onto ES 2.0 support.
- Once we are happy that 2D is the best it can be we will add 3D support as part of MonoGame 3.0. There is already some VertexBuffer code, and DrawPrimitives added by kelthar, but it needs to be fleshed out.
- jalfx - Started the project in 2010 and named it XNATouch. In 2011, it was renamed MonoGame.
- Kangaroo
- Kjpou1
- Jorgemagic
- jfernandezrodriguez
- kelthar
- taskbit
- DanielAdolfsson
- slygamer
- jdindia
- jordoh
- vchelaru
- cschwarz
- CartBlanche - Current project coordinator
- dellis1972
- andreesteve - Linux port
Note. If you have contributed and are not listed above, please let us know
MonoGame is actively being worked on by...
and
Savage Software Solutions Ltd.
and
Some members of Team Mono - Unofficially
If your company plans to use and contribute to MonoGame, why not become a sponsor. If you would like to sponsor MonoGame, please contact us.