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dellis1972 edited this page Mar 2, 2012 · 28 revisions

Welcome to MonoGame Project

MonoGame is a free OpenGL implementation of the XNA 4.0 Framework. It is built upon the excellent range of Mono compilers and is compatible with MonoTouch (iOS), MonoDroid (Android), MonoMac (Mac OS X), Mono for Windows and Mono for Linux.

Our goal is to allow XNA developers on Windows & Windows Phone 7 to port of their games to the iOS / Android / Mac OS X / Windows / Linux and visa versa, with minimal hassle.

Tutorials

This section provides step-by-step instruction on how to get MonoGame running on various platforms. If you're new, start here:

Would you like to contribute?

The following link will take to you a page which outlines some of the things you will need to know about when contributing to MonoGame.

Current RoadMap

  • Release a bug fix/optimized release of MonoGame 2.x
  • Add OpenGL ES 2.0 support so we can use 2048x2048 textures and then have shader support. If ES 2.0 is not found on the device it will fall back to ES 1.1, hence 1.1 working properly before moving onto ES 2.0 support.
  • Once we are happy that 2D is the best it can be we will add 3D support as part of MonoGame 3.0. There is already some VertexBuffer code, and DrawPrimitives added by kelthar, but it needs to be fleshed out.

Main contributors

Note. If you have contributed and are not listed above, please let us know

Sponsors

MonoGame is actively being worked on by...

Syderis Technologies

Syderis Logo

and

Savage Software Solutions Ltd.

Savage Software Solutions Logo

and

Some members of Team Mono - Unofficially

If your company plans to use and contribute to MonoGame, why not become a sponsor. If you would like to sponsor MonoGame, please contact us.