Component based OpenGL game engine written in C++.
- Component Based
- Custom Shaders
- Flexible Game Objects
- Hierarchical Parents
- Texturing and Basic Lighting
- OBJ and Material Loader
- Bullet Physics
- OpenGL
- GLM
- GLEW
- SDL2
- SDL2 Image
- Bullet
-
W - Move Forwards
-
A - Move Left
-
S - Move Backwards
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D - Move Right
-
Q - Move Up
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E - Move Down
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Up Arrow - Rotate Up
-
Left Arrow - Rotate Left
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Down Arrow - Rotate Down
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Right Arrow - Rotate Right
- http://tf3dm.com/3d-model/prp-34036.html
- https://www.cgtrader.com/free-3d-models/industrial/other/pensupreme-lancaster-pa-box
- https://www.cgtrader.com/free-3d-models/car/standard/ambulance-van
- Did not have time to build full release demo as bullet was causing compile errors. (Demo is debug build and working)