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Overwatch 2 (2357570) #7033
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I have a problem with game not registering input from mouse. From keyboard only ESC key works - nothing else. Tried Proton 8.0-3, Experimental and Hotfix - all the same behaviour. Sometimes it works though and I have no idea why. Performance is way lower than on Windows - on Linux I'm geting only around 80-90 fps on 6800 xt. |
Performance is pretty good for me. I'm at around 144 fps at 1440p with FSR 2.2 and it looks great. (3060ti, 3700x) Only issues for me:
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Don't have input problem anymore, but performance is still below expectations with stock proton (only about 90-100 fps on 6800xt radv 23.2.1). |
Has anyone managed to get valid .webm saved highlights? I can see the CPU doing work while the video is encoded, but the resulting files are only ~770KiB. They won't play in any player, and mediainfo says they are only 1ms long. |
@foresto it used to work, but I also tried recently and also got 770 kb broken file |
Performance is within expectations on proton-ge 23 (maybe it worked in earlier versions - didn't test), so that's what I'm using now. I have no more problems. |
The mouse sens via proton is way off from windows. It's sad that valve doesn't invest in input consistency of games played via proton. Vanilla proton doesn't even support raw imput, my KDE mouse sens impacts in-game sens, which is not right. Proton GE fixes that, but the sens is still off from that on windows. |
X11 or wayland? |
KDE Wayland |
If you try x11 its way better On kde plasma 6 dev they changed how it works under wayland and its a lot better aswell |
Well, in my opinion games like Overwatch 2 and Apex Legends that support raw mouse input should behave the same everywhere no matter what OS or DE you use. The only way it to be better is to be 1:1 compared to windows with no interference from the system settings. And input inconsistency won't attract FPS enthusiasts to Linux. |
Yes i agree, i play competitive fps games and i am masters in apex, masters on overwatch Whenever i want the closest mouse input i use x11 or now im using kde plasma 6 wayland, i can easily keep up with my friends who are gm in overwatch and i got a 4k badge today on the new mouse input under plasma 6 wayland on apex. i guess i prefer mouse input on x11 or kdes new approach for mouse input on wayland under plasma 6 |
Its an overwatch issue. Not a proton issue. webm doesnt work on windows natively |
In that case, has anyone managed to get valid .mp4 saved highlights? |
Is the game really supposed to be using 10GB+ of RAM? After the game loads initially, it uses ~5GB but after the "Compiling shaders" step finishes, it sits at least above 11GB of RAM. INFO: |
Htop shows 4720MB reserved, max settings, FSR2.2 to 4k max quality. Arch, KDE Wayland, Mesa RADV. |
I have the same issue, using Proton Experimental, Proton-GE and Proton 8. On htop "Overwatch.exe" uses 5 GB when opening the game but then after a couple of minutes it drops even under 10 MB, while the memory is in reality being clogged out (using around 20 GB+ being the only open app, 2 GB used on idle) making the game going 2 FPS and the system totally unstable, with difficulties to close the game too. Right now is unplayable. Also, during the brief time of normal usage, Proton-GE achieves 120 FPS+ with no problems while Proton Experimental and Proton 8 are stuck on 20 FPS with the exact settings. GPU: NVIDIA GTX 1660 Super with 545.29 driver |
I can confirm that I also experience a brief period where it hits high frame rates before plummeting down to around 50% of the expected FPS, not thermal or map-related. Regarding the 20 FPS I can also confirm that, depending on the Proton version, the game gets locked at around 44–47 FPS for me, with the only fix being to delete the prefix. Switching versions also causes this problem. One way I replicated this issue was to use Experimental/GE and then switch to Proton 8. Another issue I experience is extremely high CPU usage when moving the mouse if I have a high polling rate. With 1000 Hz I get ~35% less FPS, with 500 Hz ~12% less, and with 250 Hz I see almost no difference. |
Since "Compiling Shaders" appears for the entire period where the RAM usage increases I tested the game without GPL by using Without GPL, the game starts at around 2.5 GB of RAM and increases after playing some matches to around 4.8 GB. The mouse polling rate issue persists. Also, the game's Another issue I have is that, sometimes, when the mouse cursor is unlocked (hero selection, pinging, emoting, etc.) the moment it locks again my aim moves all the way up or down, meaning I can't use voice lines in the middle of a fight without the fear of getting completely lost. |
I just tested GE-Proton 8-27, 25, 20, 15, 10, 5, and TKG, and they all have the same problems. I also tested GE-Proton 7-55, but the game didn't launch because it couldn't detect Steam. Given how all of these versions have the same issues, I suspect it was probably a game update that causes them. |
After the Wine 9 rebalance of Proton Experimental the game looses window focus after a match and you can't regain it. I can load up the game fine, play a game normally and on the play of the game screen the game just looses focus on its own with no way to get it back. Proton Experimental was working totally fine before the rebase to wine 9. I feel like we had a similar problem in the past .. maybe a game specific patch got missed in the rebase? Still works as expected under Proton 8. Am using the steam version of the game. |
Hello @TerohsLab, please add |
@TerohsLab I played a quickmatch in proton experimental and couldn't reproduce your focus loss issue, does it only happen with specific game modes? |
@TerohsLab I've been playing OW2 with Proton 9 beta and experimental for 4 days now without any difference to previous experimental. |
Yeah i can't reproduce it currently. Played 10 quickplay games with logging turned on and it didn't reoccur. I swear it happened multiple times ( in comp tho ) and through restarts .. and it felt like the same bug that we had before .. the one where would loose window focus on hero death from like 2 years ago. Hopefully it was just some hickup in Tumbleweed. Once i can nail it down more i will report back. @kisak-valve https://gist.github.com/TerohsLab/f3a5e1391899eec510909b07a78390fe in case it will become relevant later. |
I've recently encountered a new issue: after System information In this thread, two other users have reported the same issue on different hardware, distributions and desktop environments, however they ran into it 20 days ago while I'm certain I didn't until today. EDIT: I also tried:
Finally, I added the Battle.net launcher as a Non-Steam game and ran the game from there with Proton 9.0-3 and it works fine. So whatever the issue is, it's specific to the Steam version of the client. |
well guess it gives me a reason to play ow lol, ill see if i get the same issue edit: so far no issues arch, rx 6700, proton experimental, |
It appears the issue is not specific to Overwatch 2, other games are affected too. It's being tracked here: ValveSoftware/steam-for-linux#11446. In the mean time, clearing |
I need to confirm for other people, this turned out to be a problem with my desktop environment window manager, in this case, mutter from GNOME. And it was fixed in a very recent update. I updated all my system and it just works fine now. I send video proving it: So this was never a problem with proton, steam or overwatch. This was happening in other games too. |
currently in the game it is not possible to reduce the screen resolution because the mouse position not coincides with the one used in the game, hopefully at some point it will be solved, it would be useful to be able to reduce a little the resolution of the game. |
Overwatch 2 (2357570) Issue transferred from #8301. Compatibility Report
System Information
I confirm:
Proton log: steam-2357570-OW2.log SymptomsWhilst playing Overwatch 2 if I tab out and try and watch a video or any stream, then the audio for both programs will start to stutter, and my PC will start to stutter as well. Slowing down until nothing moves, I can't open or close anything or make any movements, then it finally crashes. After it crashes I recognize that all my network devices are disconnected and get reconnected quickly after. This also occurs if you never tab out but play around 5 games. Reproduction
@polluxau commented on 2024-12-08T16:05:06: Please move your report to this one, as this will count as a duplicate and will be closed, thank you |
Question have you tried using a newer kernel instead? |
I haven't tried it yet, but I followed advice from this thread ValveSoftware/steam-for-linux#11446 (comment) in short to set Edit: After the update on 10/12/2024 it seemed to come back and I have fully disabled steam game recording but kept the launch command Note: This is currently just a workaround Edit 2: This workaround appears to have stopped working, at least for myself and may no longer be reliable |
Has anyone else encountered trouble with Overwatch 2 fullscreen since yesterday's Season 14 patch? My symptoms:
I don't think this is caused by Proton, since the issue presents the same regardless of whether I'm using Proton9-3, GE-Proton9-20, Proton Hotfix, Proton Experimental, or Proton8-5. |
@Jafner Doesn't happen on my machine, my gpu is listed once, resolution list is populated, and display has a "display 1". Borderless and windowed indeed do not have a resolution list, but I think this is intended and was that way before this update. Run the game with the following launch parameter: |
Note that despite my uncommon setup, I was not seeing any issues before yesterday's patch. Ran like native. My Steam systeminfo:
|
Searching for the string
|
Can you take logs while using proton experimental?
…On Wed, Dec 11, 2024, 5:02 PM Jafner ***@***.***> wrote:
Searching for the string err in that file reveals several lines seemingly
related to failing to get X display information.
51033.987:00e4:00e8:err:xrandr:xrandr14_get_adapters Failed to get adapters
51034.013:00e4:00e8:err:xrandr:xrandr14_get_adapters Failed to get adapters
51056.601:0148:014c:err:xrandr:xrandr14_get_adapters Failed to get adapters
51117.581:0148:014c:err:x11drv:xinerama_get_fullscreen_monitors Failed to get xinerama fullscreen monitor indices.
51117.581:0148:014c:err:x11drv:update_net_wm_fullscreen_monitors Failed to find xinerama monitors at (-32000,-32000)-(-31840,-31976)
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With Proton Experimental: |
it appears you have both radv and amdvlk installed and both seem to be
getting loaded, can you try uninstalling the latter and see if the issue
still happens?
…On Wed, Dec 11, 2024, 5:44 PM Jafner ***@***.***> wrote:
With Proton Experimental:
steam-2357570.log
<https://github.com/user-attachments/files/18102733/steam-2357570.log>
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Great intuition. I disabled amdvlk (in NixOS via It correctly detected only the radv GPU device ( Edit: It's worth noting that simply prepending the |
This issue I mentioned here has reappeared and I'm not sure why. I had my system monitor up and slowly saw the memory go up to max before starting to stutter and crash. The log file is given below: Will try the newest kernel and see if there is any difference Using the newest kernel (6.12.4) the same think happens except now I have constant stuttering and when it maxes out memory it immediately crashes instead of slowly dying. I will stick with the lts kernel for now and see if I can find anything else. This is the log for it: Edit: It appears to be a memory leak or possibly a race condition (poking into the dark here). I forgot I hadn't updated in a week and decided to do so and that seems to fix the issue, not sure exactly what was causing the issue. |
So I cannot run this game without it crashing, most of the time those crashes freezing up my entire pc and I end up needing to hard power off my whole computer. It works for a couple games at least in debug mode, but I can't run it on steam normally without it crashing and I have to reboot. I can't even run PROTON_LOG=1 in launch options, the game won't start up. What commands do I need to run to get help troubleshooting? I'm still quite new to this, so I apologize for providing so little information up front. Just tell me what you need and I'll provide it. I'm on EndeavourOS. |
Don't worry I am very new to all this as well (on that note if you think I am giving wrong advice correct me and I will fix my messages) First always check that everything is updated, as that fixed my issue originally. A proton log would be good, but if you can't even get that working, the issues may be somewhere else. Still I would try disable the screen recording: To disable it globally
Per game
Set Launch commands
Try launch the game and see if a log appears in If this fails, I would try run steam from the command line and see if anything pops up immediately, if nothing happens then try run a game and see what error appears and try store it in a file and send it here if there is an issue. If there are still no problems then I would check Otherwise I am not to sure and it may be up to someone more experienced to give better advice. Good luck though. |
To give more information about your issue you should give information about
your setup: cpu, gpu, amount of ram, driver and kernel version as well as
proton version.
It can help to know how many times it has crashed and roughly how long it
takes for the game to crash.
Regarding `PROTON_LOG=1`, you have to put `%command%` after it, otherwise
it shouldn't be doing anything (it shouldn't be preventing the game from
launch either).
Also, if the game is taking down the whole system with it, I would expect
it to be logged. You can use the following command to get the kernel logs
for the previous boot: `journalctl -k -b -1`.
From my side the game still seems to work fine, rx 6600, mesa 24.3.1,
proton 9.0-4 and no crash after a few matches.
El jue, 19 dic 2024 a la(s) 3:03 p.m., matthoward123 (
***@***.***) escribió:
… So I cannot run this game without it crashing, most of the time those
crashes freezing up my entire pc and I end up needing to hard power off my
whole computer. It works for a couple games at least in debug mode, but I
can't run it on steam normally without it crashing and I have to reboot. I
can't even run PROTON_LOG=1 in launch options, the game won't start up.
What commands do I need to run to get help troubleshooting? I'm still quite
new to this, so I apologize for providing so little information up front.
Just tell me what you need and I'll provide it. I'm on EndeavourOS.
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Output for uname -a Linux ephraimsstick 6.12.4-arch1-1 #1 SMP PREEMPT_DYNAMIC Mon, 09 Dec 2024 14:31:57 +0000 x86_64 GNU/Linux Output for inxi -Ga Graphics: |
Here's my steam log Correct me if I'm wrong, but it seems like "Overwatch_loader.dll" is the thing that is the problem. Something missing or not working. |
@matthoward123 first I would try to verify the game files, if it still crashes after that, try to change your launch parameters to this |
I verified my game files and used the launch parameter requested, and the game still crashed. |
Any other ideas? I have a console so it's not urgent necessarily, but playing on pc would be vastly preferred so I'm hoping to figure out what's going on. |
UPDATE: I've had to hard reboot my system twice now when testing OW2, and when I ran journalctl -k -b -1 for both times I discovered that it crashed because: |
that out of memory message is about your system, the game and what you're
running is locking up your system because you're using all of your ram, you
might have to tweak the game's settings to prevent it. The split lock
message should not be coming from overwatch, the only game off the top of
my head that is known to trigger it is god of war, but that would only have
an effect while god of war is running
…On Mon, Dec 23, 2024, 7:21 PM matthoward123 ***@***.***> wrote:
UPDATE: I've had to hard reboot my system twice now when testing OW2, and
when I ran journalctl -k -b -1 for both times I discovered that it crashed
because:
Out of memory: Killed process 3827 (Overwatch.exe) total-vm:20556556kB,
anon-rss:12037260kB, file-rss:166320kB, shmem-rss:139156kB, UID:1000
pgtables:26192kB oom_score_adj:200
I'm also seeing a lot of messages after that about "split lock detection"
I've tried finding other posts about this but it doesn't seem like an
definitive solutions have been found that I can duplicate. Does anyone know
how to deal with this memory issue?
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Do you mean tweaking settings in-game? I am unable to do that because the game will crash just when I'm looking at in-game video settings for only seconds. I don't understand how the game is using up so much ram when I'm not even playing, how do I fix this out of game, since I can't do it in-game? |
Compatibility Report
System Information
I confirm:
Proton_LOG=1 https://gist.github.com/EpicureanGit/17ffca725b311bd1f78cb621c47e6efe
Symptoms
My cursor doesn't align with the interface after lowering my in-game resolution from my native 4K resolution. Under my native resolution the cursor aligns with the light gray highlighted "2560 X 1440 (60)*" resolution option.
After I changed my monitor resolution to "1920 x 1080 (60)" I had to move my cursor to the left and up in order to highlight the "2880 x 1620 (60)" resolution option.
Reproduction
In-game go to the lower right, select Menu, go to Options, and then go to Video. Then while using fullscreen display mode lower your resolution from your native resolution and apply the new settings.
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