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Warhammer: Vermintide 2 (552500) #1528
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Things to add: System Information Gist Symptoms
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just another confirmation here at what @Lorce said. game doesnt save progress and you cant join online matches due to easy anti-cheat |
Are any of these issues fixable on the Proton side? I found a thread on the fatshark forums that shed some light on the issue with EasyAntiCheat. I'm ok with setting up a VM to run this game, but if it's possible I'd like to stay away from windows. Also, I was never able to get it to launch properly. I enabled the skip launcher option and it displayed the various splash screens, but when it's supposed to show the menu it crashes. I doesn't really matter if a fix isn't possible, but it was a bit frustrating for me. |
There's a thread about it in #1468 and there should be more information about the issue. Edit: |
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Looks like Valve is working to get EasyAntiCheat to work on linux! I'm pretty excited for this, V2 is one of my favorite games. |
So, no solution for anticheat yet. |
An update for the interested: |
No longer true, some crazy frogs did it. https://drive.google.com/file/d/1KWETkDj89ZCG8p5PHPqLAtgMd4X77gk6/view?usp=sharing Might take a little while until it comes all the way to Proton though. |
What is the last file linked?Whats the file provided? Does that allow this game to work multiplay? |
@Gibbz After EAC updated, it no longer works. |
@Gibbz, as @Patola said, it no longer works since the later EAC-patches. It was a Wine-tree with EAC specific patches. As such only relevant for those of us with the knowledge and time at hand to compile wine. Discussion takes place at #easy-anti-lobster-dev in the VKx-discord (https://discord.gg/mjWm8DK should work, it used to be the official invite link AFAIK). But to be honest, the discussion has been quite dead most of the fall and the winter so far. |
Is it possible to play this via lan multiplay without using EAC in its current state? |
AFAIK you can play on the modded realm. I.e. without progress, but it should be playable. |
The game closes itself a minute after starting. During this time, you can have time to go into the settings and run the benchmark. Demonstration: https://youtu.be/tN83gdJ35eE System Information
If you hurry up and press "Play", then after the splash with the shark, the message "Backend rejected the challenge response" will be displayed. |
@NTMan The launcher did not work a while back, so they have apparently changed something (or proton / wine includes more dependencies than before). Does modded realm work for you? What is your performance compared to Windows? |
@flindeberg I recently delete my Proton prefix, and booted up the game. The launcher worked, but it will crash after ~10 seconds. Just long enough to hit the modded realm check box, and boot up the game. It performs extremely well. ~80fps on maximum graphics at 1440p. Never goes lower than 65 fps, even when a huge horde is attacking. Highest peaks are 90. Fedora 34 Kernel 5.13 Enabling mods can be done by opening the config file located at That folder also has a launcher.cfg where you can set Technically, you can only progress on the Official Realm, BUT there is a mod known as "Casual Mode". Which allows you to unlock everything straight up, or use a progression system similar to the Official Realm. It uses xp gained from the missions. It's pretty much perfect. I found some mods were unstable, and crashed the game, so I cut it down to only the Vermintide Mod Framework, Penlight Lua Libraries, and Casual Mode (I assume load order is from top to bottom). I haven't used it very much, but it seems to work pretty well. |
Work is being done, we'll see when it will be enabled and working https://steamdb.info/depot/552503/history/?changeid=M:5995370140976663476 |
Looks like they have been trying to reach out for enabling EAC support: https://steamcommunity.com/app/552500/discussions/0/2960544187643622408/?ctp=26#c3419936604888208895 |
Seems like people are having some working EAC on the Steam forums https://steamcommunity.com/app/552500/discussions/0/2960544187643622408/?ctp=30#c3457094584911997892 and a dev even replied even if he still didn't confirm they changed something the past days. So far on my end, no luck, can't have anything to work. Will update if I find my issue and a fix. |
Proton Experimental allowed me in. I simply verified the game files -> Made sure Proton Experimental and the Proton EAC Runtime downloaded (I hit the queue download now) -> Bam the game let me in, I collected the daily reward. |
In case you have a high core count CPU and you are experiencing (frequent) crashes, go into the launcher settings and limit worker threads to 6 at most! This is recommended by the developers and at the very least made crashes way less likely for me. Haven't crashed in 1h+ of gameplay vs. every 3 minutes before Edit: I played for a bit more today and I can say that it's exactly what I expected. It just crashes less frequently than before. It crashed like a few minutes after completing one mission just now. Looks to be some kind of race condition between these "worker threads". Could very well be a bug related to Proton/Wine because otherwise Windows players would complain all day and call it unplayable. |
the launcher uses msedge webview and the updater of the webview runtime, that starts with the launcher in the background, crashes or doesn't finish and prevents the start of the game/launcher. (1) edit: tested with proton-next, proton-experimental and GE-Proton7-41 |
It's look like the bug that I described here: https://bugs.winehq.org/show_bug.cgi?id=53925 |
Has anyone looked into running sanctioned mods on the official realm? The game boots normally and does not have any mods active when booting the official realm with mods enabled. |
seems what EAC problem
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I just installed the game and get the "backend rejected the challenge response" error message right after starting. |
@darman96 there is a problem if EAC runtime gets installed automatically by the game. What I do to work around this issue consistently is:
(I think you need to do that every time there is an update of Proton... so once in a while) |
In my experience, uninstalling Proton EasyAntiCheat isn't necessary. As long as it's installed, that's fine at least. I'm leaning to the issue being related to the Windows binary of EAC. When a prefix is updated, the Windows EAC binary needs to be reinstalled (that's why it's assumed the file integrity check fixes it...it's because the Windows EAC binary being re-installed in the process). |
The game works fine when hosting for me currently, when joining a friend it tries to host migrate after... even if it's linux host aswell. Found a line in a log where host breaks object, that he owns, and it removes the object (host) and server disconnects... from my client.
It happens 4 times in same log, 4 times I probably connected to that game friend hosted. console-2022-12-31-11.58.36-47cc66d4-37e8-4961-b299-0282e7656b15.zip Edit: I suppose it should work like that once it goes wrong...? |
If someone is interested the DC bug still happens. Maybe if we look at the Source code? The game has a avid mod scene for the modded realm and the Source code of the game is public so modders have a easier time making mods. Maybe someone will have a clue? https://github.com/Aussiemon/Vermintide-2-Source-Code |
Anyone found out why the game works only if you host the match? If you join someone's game, EAC kicks you out. |
This is probably because of the implementation they made (on the dev side) of EAC / Proton. They probably didn't do it right. //EDIT: for me it doesn't even work at all, I can't even reach my lobby. |
But they are the same devs from Darktide. In Darktide it works normally. |
darktide uses a different networking model, and there's a number of other engine changes; wouldn't be surprised if the eac connected parts of things were different between the games. |
Someone dig into the lua and figure it out. |
@LuxLucian did you make sure to install the EAC runtime on your new install? |
EDIT: EDIT2: Proton logs Log from trying to start the launcher |
Check this, it might help #1528 (comment) |
It didn't work (I think) but another post seems to have fixed it. I ran the launcher and tried starting the modded realm. The game would hang on the load screen and I closed it. After running the official realm worked without the EAC issue. EDIT: It stopped working again and this fix no longer works for me |
GPU: AMD 5700 XT New update seems to have broken the game again for me. %command% : ./fix.sh Which runs this script #!/bin/bash It seems deleting the EAC folder in the game directory, verifying files, and resetting the prefix sometimes works. |
Had it partly working in the tutorial with experimental and temporary_launcher_workaround. I didn't get to test multiplayer. After crashing in the tutorial and relaunching I am experiencing the hanging login. |
A friend of mine I regularly play with moved from Windows to Linux, (I've been on Linux all this time) and to play together I always hosted. Now that we are both on Linux, we can't play together. Any resolution or insight into this weird issue? |
No, the person on Linux MUST host. |
Unfortunately, it's still not working properly and the only ones who can fix it are the game devs (Fatshark) themselves....and it doesn't look like they will. |
That's unfortunate. |
So what if I just want to play on the modded realm? The Launcher is not functional for me on GE Proton 9.37. I can't click anything. I want to play with someone on macOS where EAC is not available at all (otherwise the game runs fine on macOS on modded realm). |
Compatibility Report
System Information
I confirm:
steam-552500.log
Symptoms
Reproduction
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