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Position based gravity among other things #648
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Thank you for the PR. Can you explain what this is used for, how it's used, and why it needs to be in VS2? |
I plan on using the current features for Malumian Skies and Universal
its needed for another PR I'm working on for centrifugal forces as well as VSFX and Universal |
@@ -128,6 +128,19 @@ private void setRotationWithShipTransform(final float yaw, final float pitch, fi | |||
this.left.transform(this.rotation); | |||
} | |||
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@Unique | |||
public void addRotation(final Quaterniondc quaterniondc) { |
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You should not add public functions to mixins, unless you are implementing an interface.
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